Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Tree-Climbing Training
Not bad if you find yourself constantly running out
of chakra. Be careful about someone chaining Trigram
on this. If you need a lot of chakra (lightning
decks, anyone?) or are running an earth deck with an
empty slot, go ahead. Keep in mind, though, that if
you run a lot of cards with discard costs, this will
be one less card in your hand.
Limited: 2.7/5 (not so many earth cards)
Constructed: 3/5
Fost
Tree Climbing Training
Today’s card could be quite useful.
The advantages of this card is that the chakra cost
is very low. Also it is able to boost your chakra by
2.
However there is so much chance using this card. You
could lose 2 very good cards from your deck, or if
you are after a certain type of symbol i.e. fire and
you play more than one element you might not get it.
My advice is that there is too much chance involved
with this card. It might pay off from time to time
but there is too much risk. Try it out for yourself.
Constructed: 1/5
Limited: 1.5/5
Art: 4.5/5
meb9000
Tree-Climbing Training
Jutsu-Earth
Cost: 1 colorless
Effect: Send the top 2 cards of your deck to your
Chakra area.
J-040
Here we have another of the "training" types of
jutsus whose sole purpose is to build up chakra.
This was one of the original ones, and it does its
job pretty efficiently. Let's take a look.
This jutsu is flexible in that it costs just one
colorless to use, making it a potential card for any
deck. The effect is short and sweet, netting you a
total of 3 Chakra once the jutsu is done. This can
be nice for building up to things like Wind Style
Great Breakthrough in an Earth/Wind Deck or using
other things that cost a bunch of chakra. The main
issue that exists with these types of jutsu is that
they aren't proactive enough to see mainstream use.
While you're building chakra, you may accidentally
discard cards you needed or the big jutsu you're
building up to may be negated by one of the many
stoppers out there. It's a risky gambit to be sure.
Constructed: 2/5: There are just better Jutsus to
use out there.
Limited: 3/5: I kind of like this card for limited,
since it is a tempo booster that could allow you to
get out some quick jutsus in your favor.
Until Next time, Meb9000
Swordmaster
13
Wednesday's card is Tree
Climbing Exercise, an Earth Jutsu that puts 2 cards
from the top of your deck into your Chakra Pile.
This card does what Missions are really supposed to
do, and that is put chakra into your chakra pile.
While it doesn't have an effect other than what it
does unlike Missions, this card is useful for
setting up a Jutsu in hand you don't have enough
Chakra to use just yet during the Exchange of Jutsu.
The pro may be that your opponent may not expect
this and a big Jutsu like Giant Vortex, but then
again, they may expect a Jutsu and use one of their
own to counter it. You are better off using
something else, especially in Earth.
Limited:2/5(you lose 2 cards you may need)
Constructed:2/5(your opponent will most likely see
your combo coming)
Nogard
J-040Tree-Climbing
TrainingJutsuC
i would only run this in a five prong deck as it can
get you the chakara you need
constructed: 1/5
limited: 1/5
Beastly Mage
Tree-Climbing Training (J040)
Greetings, Naruto fans. Beastly Mage here. Today's
card is another jutsu from the first set,
Tree-Climbing Training. While chakra replenishment
is a good thing in this game, what if the cards you
just sent from your deck to your chakra area were
the ones you needed to score the big win? It's a bit
risky, but if you already know what's coming (for
example, if you used the effect of the first Kabuto)
then this card can help.
Ratings:
Constructed: 2/5
Limited: 1/5
Kai
Tree-Climbing Training
Jutsu
Earth
Chakra Cost: 1 of anything
Effect: Send 2 cards from the top of your Deck to
you Chakra area.
Earth is the worst Element in Naruto. but its
recieved quite a bit of support from R&R, right?
Again, like Monday's card, this would be better as a
Mission. That way, it would grant you 4 cards in
your chakra area, and your opponent can't Sharingan
Eye this.
The Chakra Cost is reasonable. Just 1 of anything,
making it perfectly splashable.
The effect is ok. Sending 2 cards from the top of
your own Deck is Deck-thinning, but that can be bad
in Naruto because of the weird Deck-out rules. But
it could quite possibly lead you to getting those
last 2 Waters or Winds in there for those oh-so
great Jutsu's that you are probaly sick and tired of
hearing me say.
Constructed: 2.9/5 [I like this card. i might try it
out soon]
Limited: 2.0/5 [Not as much Earth Support here, but
still not bad]
Art: 3/5 [Sasuke running up a tree. Meh, but its
Sasuke, and you know you love em']