Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Sakura's Decision
Hmm... draw cards are good. There are several
kunoichi with two to three mental power you can use
this with, so if you run a wind deck with a couple
appropriate ninja, or especially a mental deck, run
this for extra chakra and draw power. Overshadowed
by One Morning, but respectable in its own right.
Constructed: 3.5/5
Limited: 4/5
meb9000
3/27
Sakura's Decision
Mission-Wind
Turn Cost 2
Target: 1 of your healthy Female Ninjas
Effect: Injure the target, then draw cards equal to
the target's Mental Power.
Super Rare
Here we look at a very interesting mission that
would've been great to use in a lot of Mental decks
were it not an expensive Super Rare.
Sakura's decision is obviously best used with any of
the numerous Sakura cards with Mental Power 3. This
also works well with Hisame [Smartest Ninja in the
Rain Village], making a Water/Wind Mental deck an
excellent choice for this Mission. Drawing 3 cards
just for injuring a ninja is great card advantage.
I'd say if are fortunate enough to have a couple
copies of this card, give it a go.
Constructed: 3.75/5
Limited: 4/5
Until Next Time-Meb9000
Swordmaster
13
Today is Tuesday, and
Tuesday, we review Sakura's Decision, one of the
best card drawing engines in the game currently.
Sakura's Decision is a Wind Mission that is playable
at Turn 3 and although you have to injure a Female
ninja in order to use it but you get to draw cards
equal to that ninja's Mental Power. This card is
best if you run Female ninjas, especially Sakura
herself as she and Hisame(one of those Waterfall
ninjas in CoS) have the highest Mental Power for
female ninjas. There are a lot of card drawing
elements in Naruto particularly in Wind and Sakura's
Decision is the best Wind has, although I dare say
it ranks behind the hand replenishment power of He
Who Entrusts and Inherits the Will. If you run Wind
and own these, this card makes running Sakuras worth
it. If you don't run Female ninjas with Mental Power
or have no Female ninjas at all, then just run Inner
Sakura instead(or whatever's your preference).
Limited:2/5(It depends on drawing a Female ninja
with Mental Power, which you may not do in Limited).
Constructed:3/5(it's better when you can run more
Female ninjas especially Sakura).
Beastly Mage
CotD for
3-27-07
Beastly Mage here again. Today's card is an
interesting one: Sakura's Decision. While injuring
your ninja is not always a good thing, if she (yes,
it has to be a female) has plenty of mental power (eg:
Sakura, Hisame), you can draw 3 cards in a snap. In
a Kunoichi deck this can be a good card.