Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
meb9000
Naruto Uzumaki [Legacy of
the Fourth Hokage]
Leaf/Male/Genin/Growth/Lightning
Turn Cost: 0
Combat/Support: 0/0, 3/0 injured
Effect: When this Ninja is put in play, draw 1 card.
Valid: Akatsuki Ninjas in your opponent's hand get
-1 entrance cost.
Welcome to another week of Dream Legacy reviews!
This week is gonna be full of interesting ninjas, so
let's get started!
Here we have one of the obligatory new Narutos. This
one is similar to Rock Lee [Serious Injuries] in
that he is an offensively weaker ninja that nets you
a bit of card advantage when he is put into play.
Ironically, it would have been better if Naruto was
also deployed in injured status-instead he has a
pitiful 0/0 healthy stat to work with. The main
strategy here would be to use him for the card draw,
then growth him immediately into Naruto [Control of
Power] to give you stronger field presence. The
"drawback" of this naruto is that Akatsuki ninjas
can come into play a turn sooner. Right now, there
are only 2 in existence, so it won't come into play
a whole lot, but watch out for a potentially earlier
Itachi...
Constructed: 3/5
Limited: 3.5/5
Until Next Time-Meb9000
Beastly Mage
Naruto
Uzumaki (n-0187)
Beastly Mage here, Naruto Fans. Today's card is one
that's seeing a lot of play lately: Naruto Uzumaki
(Legacy of the Fourth Hokage). Once this guy hits
the field you draw a card, even by Growth. Problem
is that when he's on the field every Akatsuki in
your opponent's hand gets -1 entrance cost. Thing is
that facing Akatsukis is not that common right now.
In a Lightning deck/Lightning hybrid he's pretty
good, giving necessary draw power as well as a
Growth Ninja. Plus, he's Oil, making him a valid
user for Summoning Jutsu (Toads). Try it and see.
Ratings:
Constructed: 4/5
Limited: 4/5
Art: 5/5
Akira
This naruto has an okay
effect when you put it into play. It's not nearly as
good as Naruto [Control of Power] in terms of
combat, though, and I would much rather have the
dominating possible 6-7 combat Naruto CoP provides
than 1 card. However, if my knowledge of the ruling
is correct, when you growth Naruto Legacy from the
Fourth Hokage, you can draw an additional card,
making this guy like Nawaki, except he doesn't die
as quickly.
In constructed, I've seen him in a few decks...but
trust me, when I drop CoP and my opponent drops
Legacy, the battle quickly swings in my favor.
If you play him, I would honestly say run 2 CoP and
1 Legacy if you run Legacy at all. CoP is just too
good not to be playing on turn 0 consistently.
In Dream Legacy limited, he is great. A little bit
of card advantage goes a long way, and an early 3/0
isn't too bad either. Plus you have a chance of
getting several so the additional card draw is
great.
I'm not 100% positive about the "double draw" effect
at the time of this writing so you may want to check
it out for yourself.
Constructed: 3/5
Limited: 5/5
Art: 5/5!!! (This should have been the art for
Mastering a Secret Technique...)
Smitty Sensei
Naruto
Uzumaki
Leaf/Genin/Male/Growth
Element: Lightning
Combat attribute: Oil
Entrance Cost: 0
Effect: Legacy From
the Fourth Hokage
Effect Text: When this
Ninja is put in play draw one card.
Valid: Every "Akatsuki"
Ninja in your opponents hand gets -1 entrance
cost
Power: 0/0 Healthy,
3/0 injured
Rarity: Uncommon
Alright
everyone, SmittySensei here to review our first
card of the week, Naruto Uzumaki (Legacy From
the Fourth Hokage)!
My first impression of
the card is that's not bad, but it's not the
best either. The great thing about it is the
first part of his effect, you can draw one card
when he's put in play. Drawing cards is almost
always useful, and it's a great card to put in
play if you're forced to redraw down to five or
even four. The downside to the card, however, is
that it gives every opposing Akatsuki member a
-1 entrance cost. At first this seems not all
that bad, but on further inspection you realize
how risky it really is.
I thought originally
that the Akatsuki part of his effect wasn't very
risky until I realized some things. The
first problem I overlooked was that the effect
is valid, meaning you can't injure Naruto to get
out of the effect. The two favorite and arguably
the two most powerful archetypes at the moment
are fire and water, both of which have an
Akatsuki member. Unless you know your opponents
deck through and through, it's a risk I
really wouldn't want to take. It's best to try
and avoid helping your opponent if you can, and
the fortunate thing is that there are other
Narutos out there that are better to run in the
0 drop spot.
In limited he's beat
out by his other incarnation, but he's one of
the best 0 drops in the set regardless.
One last thought, if
you're really sold on drawing a card, you can
safely run this version of Naruto. Play him
early, and use him as a kill card before turn
four. Anytime after four is too risky.
Scores:
Constructed: 3.0
Limited: 3.5
Art: 4.0 (His foil is
one of the coolest out there)
Overall score: 3.25
Thanks for reading
everyone, and feel free to pm me on the forums
and tell me what you think!
m kk
nnk
naruto uzumaki legacy of
the fourth hokage
this card is not as good as cop but definitely
playable. An extra card in the hand is great. He
will never or should never be out after turn 4 if u
know your opponent has itachi in their deck. Who
care about the shark guy the turn 2 guy who eats 2
chaura is better. Remember most if not all narutos
are there for sum plus in this case a draw and a
block.
AJ
Naruto Uzumaki (Legacy of
the Fourth Hokage)
Today’s card is one of the most powerful, if not the
most powerful zero drops of this set. It has regular
Naruto stats but a nice effect that gives you a free
card. Unlike previous card giving ninjas, this one’s
drawback is not nearly as painful (Kaede eventually
makes you discard a card, Rock Lee comes into play
injured, and Udon and Moegi don’t guarantee a card
as well as having abysmal stats). All Naruto does is
lower the turn cost of any Akatsuki members in your
opponents hand by one, which will hardly ever make
any difference.
Naruto’s downfall is that he simply isn’t good
enough. Right now, CoP is the Naruto dominating the
0 drop slot, and LotFH doesn’t have clone status so
he can’t be used in Naruto themed decks (can’t use
Uzumaki Barrage, Sexy Jutsu, or Clone Body
Slamming).
Though LotFH is a good card he will only see play in
decks that need a lot of early game drawing power (5
prong seal decks) due to his lack of clone status
and CoP simply being a superior card.
Constructed: 2.5/5
Limited: 4.5/5 (The strongest zero drop this set)
Art: 2/5 (If he’s doing Rasengan, why doesn’t he
have clone status!?)
Megamarik
Monday -- Naruto Uzumaki
[Legacy of the Fourth Hokage]
Sorry for the late review; but a late review is
better than no review at all.
Naruto Uzumaki [Legacy of the Fourth Hokage]
++Pros++
Turn 0
Draw when played
Growth
Lightning/*OIL*
--Cons--
Better playable Turn 0's
-1 turn cost for Akatsuki
No clone status
Only good when Injured
I myself run 2 of these. I like this guy. He does
have his downfalls though. He looks pretty awesome,
doing rasengan; all in all, he's not a bad card.