Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Asuma Sarutobi
More jounin to counter really specific things. If
this guy could stop the four sound ninja, he might
be worth side decking; as it is... just another
Earth jonin.
Limited/Constructed: 2.5/5
Swordmaster
13
Thursday's card is Asuma
Sarutobi from Revenge and Rebirth, which gives
players a new way to get rid of weaker Sound Ninja.
Finally, Earth has a Jonin with Support and Asuma
can be used as an alternative to Hiashi if you don't
need the Byakugan or the Taijutsu ability but do
need the Jonin status(Hiashi for some reason is not
a Jonin). His ability to make your opponent discard
Sound ninja with entrance cost 2 or less isn't that
great unless your oppnent manages to keep his or her
Dosu/Kabuto(the Turn 2 one), maybe the Zaku or Kin,
and it can bite you too if you run Water/Earth. This
will probably get more use when Jutsus with
Requirements: Weapon come out, but for now, you
might want to run Barbeque instead.
Limited: 3/5(For the fact he's one of the few Turn 5
ninjas in Revenge and Rebirth).
Constructed: 2/5(you're more likely to run Hiashi in
Earth and something else at Turn 5 if you are
building a hybrid element deck).
Beastly Mage
Asuma
Sarutobi (n158)
Hey there! Beastly Mage here. Today's card is
another Jonin. Now, unlike yesterday's Jonin this
one packs a punch. 6/2-3/1 is pretty standard for a
turn 5/one discard Jonin. Now, Asuma's effect is the
interesting part. Once he hits the field he gets rid
of turn 2 or less Sound ninjas. That means he can
take care of that annoying Dosu (sonic impact) on
the spot. Unfortunately, there aren't that many good
Ninjas that match that characteristic, and he also
gets rid of your turn 2 or less Sound Ninjas, but
still, he's a pretty decent Ninja.
Ratings:
Limited: 4/5
Constructed: 3/5
Art: 4/5
Akira
Another quick review
tonight. Asuma is a 6 combat earth ninja with
support, but also a hand cost. I'd prefer to play
Choza, since you're not likely to make a 6 combat
ninja a back ninja anyway. His effect is relatively
weak...Dosu will probably already be injured and
useless, or dead by the time he hits play, and
nobody really plays Kin or Zaku. If his effect read
"Discard 1 Sound ninja with entrance cost 4 or less"
he would be far stronger, being able to effect
things like Orochimaru (Recon) and the sound four.
As it is, his effect is too situational and too weak
run.
In limited, he's 6 combat, thought I can't think of
any turn 2 sound ninjas in R&R off the top of my
head. I'd pick him just for the combat, though.