Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Fire Style: Toad Flame
Bombs
Yos! (plural of yo)
Sorry I've been out for a while; very busy with
reports and such.
And laziness. That too.
Anyway, let's take a look at this week's card: Fire
Style: Toad Flame Bombs.
Two fire, one colorless, pretty expensive; requires
not only Jiraiya, but Jiraiya teamed up with
Gamabunta. However, if you get it off, you
completely eradicate the other team; of course, if
you have Jiraiya and Gamabunta on the same team,
chances are you're facing a chump blocker. The other
thing to note is that it requires Fire chakra in a
Lightning deck, making it even more situational.
Toad deck: 2.5/5 (because when it does go off, it's
awesome)
Limited: 1/5 (This, Jiraiya, and Gamabunta? Good
luck.)
P.S.: If this seems short and silly, it's because
I'm on a sugar rush right now, and can't focus very
well with my head buzzing.
And I'm lazy. That too.
Big Chuck
Fire style dragon flame
bombs
You need to have jiraiya and gamabunta in the same
team for starts. Then pay 2 fire and another. To
deal 2 dmg to all ninja battling against the user.
What I like about this card is that it is a possible
2 battle rewards and sum ninja dead. But then again
aren’t gama and the pervy sage strong enough to do
the job without this jutsu. I only see it has a back
up.
3/5 still kills ninja
Swordmaster
13
Thursday's Super Rare is
better but even harder to use than Wednesday's, Toad
Flame Bullets. Toad Flame Bullets requires Jiraiya
to be in play and doesn't do anything unless
Gamabunta is on Jiraiya's team but if the conditions
are met, this Jutsu can kill an entire team. Think
Fire/Lightning Ninja Toad deck if you want to have a
chance of using this card. Unlike yesterday's card,
no card in the game does 2 damage to every ninja on
the team, so it looks like a Super Dragon Flame
Bullets with even harder to meet requirements. Give
it a try if you want to make a Toad deck, but
otherwise leave it in your binder.
Limited:1/5(this is even harder to use than
Wednesday's card in Limited)
Constructed:2/5(only here can it work as a big
finishing move in a Ninja Toad deck)
AJJ
It’s character specific super rare
week and today we look at the incredibly powerful
Toad Style: Toad Flame Bombs. TFB costs 2 fire
chakra and one chakra of your choice to gives 2
damage to every ninja battling against the user,
sounds great right? Here’s the kicker, It requires
both Gamabunta and Jiraiya to not only be in play,
but be on the same team! If I remember correctly,
Jiraiya and Gamabunta are both lightning ninjas, and
since TFB costs 2 fire chakra, you’re going to have
to play a Fire/ Lightning Toad deck even to have a
chance of playing this jutsu.
Even with all its downfalls, TFB
remains an insanely powerful jutsu. Destroying an
opponents team (usually a team of 3 this late game)
and getting 2 battle rewards will almost guarantee
you a win, and though it sounds almost impossible to
play, I’ve seen decks that manage to pull it off
with a lot of consistency.
Overall, TFB is an extremely powerful
jutsu limited by its almost ridiculous character
requirements.
Limited: 1/5 (5/5 if you get the
right cards)
Constructed: 2/5 (Incredibly power
but difficult to pull off)
Art: 3/5 (“Gamabunta I need oil!!!”
hahahaha, Oh Jiraiya, you truly are the Pervy Sage)
Beastly Mage
Fire
Style: Toad Flame Bombs (j195)
Hey there, fellow Pojo-ers. Today's Jutsu is another
Super Rare Jutsu from Dream Legacy. Toad Flame Bombs
is one of those jutsus that requires its own deck to
work in. Think about it, you need both Jiraiya AND
Gamabunta on the same team. The cost merits the
effect though. Two Fire + One Colorless = Two damage
to target. That can be a good thing, but the
question is: is it worth the effort?
Ratings:
Limited: 1/5
Constructed: 5/5 (only in its own deck)
Art: Kids, don't try this at home / 5
Akira
Fire Style: Toad Flame
Bombs
Cost: Fire | Fire | Any
Requirements: "Jiraiya"
Target: Every ninja battling against the user.
Effect: If the user is in the same team as "Gamabunta",
give 2 Damage to the target.
Pros:
That's a LOT of damage.
Cons:
A dead draw if you don't have Jiraiya AND Gamabunta
out.
By late game when you have both Jiraiya and
Gamabunta out (which is no easy task as it is since
they are both relatively high drops and have hand
costs) your opponent will most likely have a way to
counter this.
Limited:
If you happen to get SR Gamabunta and SR Toad Flame
Bombs with the Kakashi Starter (Trigrams and Vortex
of course) this card can be brutal although the
Jiraiya and Gamabunta might be tough to play. Since
that deck has negation to ensure this jutsu
succeeds, this will probably spell victory if it
resolves. Unfortunately...that wil probably rarely
if ever happen, and cost a TON of resources. Stick
to the Dragon Flame Bombs.
Now, if you DON'T get the starter, there isn't any
negation in DL packs and if you luck out and get
Jiraiya and the 2 SRs, you might as well run it. For
fun.
Constructed: 2/5
Limited: 1/5
Art: 2/5
Smitty Sensei
Toad Style:
Toad Flame Bombs
Element: Fire
Cost: Two fire, one
random
Requirements: Jiraiya
Target: Every Ninja
battling against the user.
Effect: If the user is
in the same Team as "Gamabunta", give 2 Damage
to the target.
Rarity: Super Rare
SmittySensei here to
review a pretty limited yet powerful Jutsu, Toad
Style: Toad Flame Bombs!
My first impression is
that this card has the potential to
absolutely devastate your opponent, but it
needs a very limited deck. The major Problem, is
that it requires two other Super Rares, making a
total of three Super Rare cards just to
make it work. That's a pretty hefty price tag,
but with the proper deck set up it could be a
decent.
My main problem with
this card is that it's WAY too limited. As you
may or may not know, the common practice of
running a jutsu card with a specific requirement
is to have at least two of the required cards.
In order for this card to be practical, it would
take a total of 6 specific cards in your deck,
which is a pretty big chunk out of your build
that you may want for other, and ultimately more
useful cards, especially in fire decks. Another
thing about the 6 specific cards is that they
are all Super Rares, making them all very hard
to get, even with the new 1 in 6 Super Rare
ratio. One way to get around this is to run the
new rare version of Jiraiya, but the other two
cards will still be hard to get.
The Jutsu's
chakra cost is another thing that brings this
card down slightly. It's tad expensive, but if
you can manage to play it it is well worth it.
On the bright side of
things, this card if used, can be a total game
breaker. If used against your opponents most
powerful team successfully, it could turn the
game around in your favor in an instant.
In a limited tourny,
it's almost no good sadly. The requirement of
two other S.R. Ninja's is way too steep.
Scores:
Constructed: 2.75
(This score is for most decks, but in the proper
build it can be very useful.)
Limited: 2.0 ( Hey,
it's still a S.R., be glad you pulled it!)
Art (not counted in
final score): 3.0
Overall score: 2.37!
A decent card in a
very specific deck, but most people will leave
this in the binder.
Thanks for reading, I
hope you all have a good one!
MeGaMaRiK
=======================================
Thursday, Toad Flame Bombs
=======================================
Hello fellow Pojoers! This week is super rare week;
the card we have today requires having 1 on the
field to use.
Fire Style: Toad Flame Bombs
F F X
Requirement: "Jiraiya"
Effect: If the user is in the same Team as "Gamabunta,"
give 2 Damage to the target.
+++Pros+++
Wipes out their whole team
---Cons---
High Cost
Needs specific Ninja to use
Needs 2 specific Ninjas for effect
Fire Lightning eh? I like it. Here is a little combo
for ya'll. It's not that great, but I guess it can
have it's moments.
Fire Style: Toad Flame Bombs + String Control Jutsu
Use TFB, then after it resolves use SCJ to move
Jiraiya to another team to give it 2 more support.
It may help, may not, but hey.