Ratings are
based on a 1 to 5 scale. 1 being the worst. 3 = average. 5 is the highest rating.
Uberdylan
For all of the Four Sound
Ninja:
They take too long to play (if you play all in a
row, you won't get the last out until turn 6, and
then you'll get run over by Jonins) and I see little
point to their effects. Two Chakra for a +1/+1
wasn't great last time I checked. And I don't
believe any jutsu in the set has anything to do with
them all having growth; if I missed something, I
apologize.
Constructed/Limited: 1.5/5
Beastly Mage
Jirobo
[State 1]
Another Super Rare Sound Ninja, this one being the
big bruiser of the group. Being able to become a 6/1
Ninja at the beginning of the turn is a good thing
for certain situations. If you're thinking of making
a Sound Deck, this guy definitely goes there. Try it
and see.
Ratings:
Limited: 3/5
Constructed: 3/5
Art: Huh?!/5
The
First Hokage
Jirobo[State 1]
Another Sound 5 Super Rare, with the same abilities
as his normal squad. For 2 Chakra, he gets growth
making him an uber powerful 6/1. Solid stats
especially for turn 3. I'd only use him with a Tempo
deck or maybe a themed deck because of how solid
most of these new Sound 4 Ninja are. In addition,
this gives Water a huge pump up since all of the
Sound Ninja are water. They didn't need more
possible brokeness with all of these new Water
additions, but they'll take it. Water is probably
one of the most solid elements right now for Naruto
since Fire got errata'd by two cards. For limited,
this guy is a monster and should be used. :)
My ratings:
Constructed: 3.25/5
Limited: 4.25/5
Frank Xia
Jirobo Hmm...interesting. Getting a 5/0 on turn
3 isn't bad, but for water, I suggest Haku.
With growth, it can be a 6/1 on turn 4, but
still, with no extra effects, a 6/1 is still
a 6/1, not a 6/1 with an ES effect. If it
could become a 7/1 then maybe it is
playable, however, after you get the 3-4 BR
from turns 3-5, you get screwed by ES,
Substitution Jutsu, Anything that damages
ninja, etc.
Overall, if you can base a deck around this
guy, he is good. However....
Constructed:4/5 (if a deck is based around
him, like 2 if it isn't)
Limited: 3/5 (I'm only saying that cos it is
an SR and you ALWAYS pull the SR above all
else...go sell it on Ebay or something)
saurabh dubey
4. Jirobo (state 1)
Let's see, he has godly 5/0 healthy and konohamaru
0/0 when injured. You can growth him if you're
lucky. The effect is average, to get +1/+1 by
discarding two chakras. Again, good thing about
growth is that it works if you are injured. Not a
good card, for its terrible injured stats. Sorry
about the short review.
My ratings:
Constructed: 2.9
Limited: 2.5
Mark
Howard
TODAY'S Card is Flab. Flab
Is a giant. Flab's a turn three with
FFFIIIIIIVVVVVEEEEEEE Combat!!!!! Unfortunately, its
other stats are ALL 0. Just like Kidomaru, Flab eats
up two chakra and poops out a Growth Coin. Since his
other stats are so bad, and lots of Medical Ninja
have Support-Based stats, Flab's second alternative
for a deck would be Medical. He'd pack a punch and,
well, nahh. Flab doesn't belong in a medical deck,
but that and the aforementioned Chakra-Building Deck
are the only other places he can fit in.