Ratings are
based on a 1 to 5 scale. 1 being the worst. 3 = average. 5 is the highest rating.
Beastly Mage
Sakon
[State 1]
For those of you wondering: Yes! Sakon is a male!
Now, on to the review...
Like the cards from the previous two days, this one
has the very same effect: discard two Chakras at the
start of your turn to place a growth coin on these
guys if they don't already have a coin on them. It's
pretty good, considering that these Ninjas already
have pretty good stats on them. Sound Decks could
start working better with these Ninjas.
Ratings:
Limited: 3/5
Constructed: 3/5
Art: Eeew!/5
The
First Hokage
Sakon[State 1]
Today we are looking at the Sound 5 Sakon. Sakon is
a 4/3 healthy and a 0/1 in injured. For discarding 2
chakra, he gets growth. This allows him to be a 5/4
and a 1/2. The injured stats are horrible, but the
healthy stats are pretty nice. I don't think I'd run
Sakon over Kidomaru or Tayuya. He's also a Super
Rare as well, which isn't that great. You don't need
a Sound 5 deck to run him, Mono Water can run them.
In limited, this card can be gold since he will be
one of the few cards in this set that has 4 support,
which will allow for extra power when it's needed.
Overall though, I don't think he's that great.
My ratings:
Constructed: 2.5/5
Limited: 3.25/5
Frank Xia
Sakon As with Jirobo, this is good for the turn 3-5
period, then stinks late game. The support ain't
bad, but after the effect is used, it is basically a
vanilla. Use The Second Hokage if you run water or
APW if you run fire/water. Sure, those stats for a
turn 3 with a decent effect isn't bad, but if your
opponent can get past the two turns that the Sound 4
ninja dominate, then they can probably win.
Constructed: 3/5
Limited: 4/5 (not bad for limited as the support)
saurabh dubey
3. Sakon (state 1)
High stats for a turn three, but terrible injured
stats. The 4/3 is excellent. You can growth this
guy, if you somehow manage to get two of them at the
same time. The effect is average, you can discard
two chakra to give it a permanent +1/+1. Again, good
thing about growth is that it works if you are
injured.
My ratings:
Constructed: 3.3
Limited: 3
Mark
Howard
And now we have Sakon
[Two-Headed Buttface from Uranus]. Once again,
killer stats. Though not as good as Sakon. One more
Healthy Support at the cost of all her, I mean HIS,
injured stats can't cut it. At all. Come to think of
it, I'm really out of ideas to scribble out. The
injured stats pretty much destroy her HIS!!!!!!!
Potential. Sound Four decks only, kids.
3/5
4.5/5
Art: Must I comment?
Uberdylan
For all of the Four Sound
Ninja:
They take too long to play (if you play all in a
row, you won't get the last out until turn 6, and
then you'll get run over by Jonins) and I see little
point to their effects. Two Chakra for a +1/+1
wasn't great last time I checked. And I don't
believe any jutsu in the set has anything to do with
them all having growth; if I missed something, I
apologize.