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No Talent Whatsoever!
 

#M-US061
 

Review Date: 08.13.08

Average Card Rating

Constructed: 2.50
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

No Talent Whatsoever!

Now this card could make your opponent sweat a bit. If in two turns the selected Ninja doesn't use a Jutsu, that ninja is toast. In Chakra Control decks, this could be quite good, particularly to get rid of big hitters or other pesky Ninjas getting in the way. This is even better in Limited, since sometimes Jutsus are kinda hard to come by. Try it and see.

Ratings:

Limited: 3/5
Constructed: 3/5 (Chakra Control)
Art: Mecha-Jiraiya?/5

Nick
Stone Village Kage
M-US061 No Talent Whatsoever!

We have here with us a rather fun mission card "No Talent Whatsover!" Personally, I like this mission card. It's not much for the competitive realm, but in casual play and fun decks, it's great. What keeps it from being competitive is that last bit: "before this card is moved to your chakra area by removing the last ninja coin on it..." because then you could combo it with Anko/Sandayu/Kabuto and instant kill a ninja. However, since it has that little negator there, we can't do that, and that's why this will only see play in casual decks. It's best to attach to someone who won't be playing a lot of jutsu, but happens to be annoying you, like Gaara TN, Formation Shikamaru/Ino  the Shikamaru & Temari platoon. Other than that, not too many ninja will be hurt by this, especially Jonin and higher rank ninja. Lightning has better missions and jutsu to use in this slot as well. Art on this isn't my favorite, but it is funny.

Competitive rating: 2/5
Casual rating: 4/5 (It's always fun to kill your buddies ninja with a mission.)
Art Rating: 2/5
The
Kazekage

No Talent Whatsoever!

My bad for missing the last two COTD. Tuesdayʼs card is a very interesting Lightning Mission. Wait a couple of turns and you might be able to take out an opponentʼs ninja. However this card may not appear as steady as it seems. Being a 2 turn permanent mission allows your opponent time to plan and retaliate. The problem with this card is when you use it against a card of great threat, they will most likely want to use a jutsu anyways. For example, if youʼre up against a fire deck and plan to No Talent a Kakashi, chances are that theyʼre able to trigram or sharingan eye to counter this card. Also 2 turns may seem short but itʼs quite lengthy. There is the turn you play the mission, your opponentʼs turn, your turn, your opponentʼs turn, AND THEN it dies. Thatʼs a total of 4 individual turns. If you're in a losing situation, this card takes way too long to change in the field in your favor. In closing, I see this card having use but I also see the negative aspects of this card that makes it a little bit unplayable.

On a different note, this is Gencon/Sannin week so tomorrows COTD will be the last one for this week. I will also be competing in Sannin, representing the Sand.

Rating 2.3/5


 

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