Ratings are
based on a 1 to 5 scale. 1 being the worst. 3 = average. 5 is the highest rating.
Uberdylan
Sakura Haruno
[A double personality]
Eh. Nonvalid effect hurts this; basically gives you
a shot at postponing your bad hand till later.
Normal stats, 3 mental of course, and growth helps a
bit... but I'd say we have better Sakuras.
Limited: 2.8/5
Constructed: 2.2/5
Beastly Mage
Sakura
Haruno
[Double Personality] is a highly sought after card.
Let's say you're short a jutsu card. With this
Sakura's effect you can find it, granted you know
that jutsu is there (if you used the effect before,
then you're set). It also helps if your opponent's
gonna score a battle reward. If you use the effect,
you know what you're giving as a reward. With normal
Sakura stats (one support, three mental), she's
pretty good. A lot of decks already benefit from
other versions of Sakura, so this one is no
different. If you can use her, do it!
Ratings:
Limited: 3/5
Constructed: 4/5
Art: Sharanno!!!/5
-Alucard
of the Abyss-
Sakura Haruno [A Double
Personality]
Well, as my first Card of the Day as part of the
Naruto crew, I have quite a card to review.
For competitive players A Double Personality
(henceforth known as ADP) is a godsend. She can make
bad hands instantly become good hands, or she can
give you that one jutsu you need at the right time.
She has become a very popular choice for top tier
decks for good reason, she is the best Sakura that
has been made so far and one of the best 0 drops the
game has right now. She gives the extra boost to
Five Pronged Seal decks by making thier sometimes
unwieldy first hand draws bearable. The timing on
her effect is also something that makes her a
popular choice. She doesn't have to be in battle to
use her effect, just as long as there is an Exchange
of Jutsu during the battle phase. Lastly, her effect
also allows the player to choose what Battle Rewards
he or she will give to thier opponent if the
opponent gets through with an attack. Of course most
cards have a downside and this is no different, with
her downside being not Valid, but it's a good way to
balance her powerful effect.
For casual/fun decks she is also quite a good card.
She can make a lot of casual/fun decks a lot more
playable than normal by giving them the cards they
need to make the deck work. She isn't good enough to
make casual/fun decks beat competitive decks
consistently, but she can help that odd off the wall
deck win an Academy Level or Genin Level tournament
on occasion.
Sealed/Draft ADP should be the first card you pick.
We can all agree that Sealed and Draft are hard
formats to play Naruto in and she is an incredibly
good card for those formats because of the often
drawn bad hands you will get playing them.
Overall she is a good 0 drop choice for those decks
that have room for her. A powerful effect along with
Growth and Mental Power of 3 for those times when
you need it make her a pretty solid card.
Ratings:
Competitive: 4.5/5 (it's hard to give a card a 5
because most have thier flaws. but she is close)
Casual: 4/5 (she is just about as good in casual as
she is in competitive.
Sealed/Draft: 5/5 (she is perfect for this format)
Overall 4.5/5 (soild choice, little flaws.)
The
First Hokage
Sakura[A Double
Personality]
Today we look at Sakura[Double Personality]. This
card is definitely a really nice card to have. It's
a rare and one of the U.S. exclusive cards that came
out in Eternal Rivalry. She's turn 0 and also has
growth. Her effect is pretty nice as well: During
the Exchange of Jutsu, you can exchange all the
cards in your with the same amount of cards from the
top of your deck. It's not valid, but it's still
pretty darn good if you need some new cards and
fast. The growth aspect is also nice.
My Ratings:
Constructed: 3.75/5
Limited: 3.5/5
saurabh dubey
4. Sakura Haruno ( A
Double Personality )
She's a
turn 0 and growth, and average stats for a
Sakura. Her effect is terrible, think about it.
My Ratings:
Constructed/Limited :
2
Mark
Howard
Sakura [Double
Personality]
I'd like her for my wind deck, which tends to get A
THOUSAND BAD FREAKING DRAWS!!!!!!!!!!!!!! Well, the
early turns anyway. Oh, and if I just plain don't
like my hand, I should really just get a new one
using her. Growth is nice too.