Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Orochimaru
[Snake's Glare]
*Shivers!* The art on this card is creeping me out,
man! OK, so it's got a great effect. No changes in
combat and support power of each Ninja? Nice! That
means power boosts seen in Taijutsu decks, for
example, aren't worth much. Same goes for Chidori
and Rasengan. Just make sure this card doesn't get
injured, since the effect is not valid. In limited,
this effect can be pretty good. In constructed, you
can find better Orochimarus (Deal, anyone?).
Orochimaru(Snake's
Glare). A new Orochimaru. Same old stats, not that
that is anything to complain about. His effect is
that all ninjas in his team and the team battling
against his cannot change their power(combat/support).
Against any deck that runs pump jutsus, or ninjas
with pump effects(Naruto COP, Suien, etc.) this
Orochimaru is great. Against most decks however,
this effect won't matter much. I'm unsure if it
would stop the Special Power ninjas from getting
boosts, if so that gives this card a slight boost.
Constructed:3.5/5(Still great stats, Sannin rank,
and 3 mental power)
Limited:4/5(Awesome stats for this format, and a
good effect too.)