Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Ultimate
Defense: Shield of the Shukaku
Unlike the rest of this week's cards, this one has a
specific Name and Turn cost requirement: Gaara with
4 or more turn cost. But, remember, Shukaku counts
as Gaara once it hits the field. Now, on to the
effect: For one Wind, you increase by ten either the
Combat or the Mental Power by 10. That's great, but
this Jutsu only works when defending. On top of that
if you score an Outstanding victory, it becomes a
regular Victory by the effect of this card. That can
downgrade the level of play this card has. Still,
it's a great defensive technique, and quite useful
in the Sand deck.
Ratings:
Limited: 1/5 (Super Rare that needs a specific
Ninja... good luck!)
Constructed: 3/5
Art: Why is Shukaku wearing Pojo-Sama's hat?/5
Alucard of the Abyss
Today we get to the last
Jutsu in Gaara week. Today is Gaara's "Ultimate"
Defense. Today's card is Ultimate Defense: Shield of
Shukaku.
First as usual, the cost. It's good. One Wind is
easy enough and managable. It's requirements are,
instead of being "Sand combat attribute + turn 4 or
higher", are "Gaara + Turn 4 or higher". It can
still be rendered useless by Shikamaru because of
the turn requirement. Now onto the effect, it's
alright. You can either give your team a +10 Power
or a +10 Mental Power but it also makes it so if you
get a Outstanding Victory it makes it just a normal
Victory. So don't expect this card to overpower your
opponent's whole team to injure them, it won't
happen. I'm not a real big fan of this Jutsu because
it's just Team Power. Team Power pump Jutsu haven't
been all the important and it has no effect on your
opponent's Ninja so it's generally passed over for
Sand Tomb in Gaara themed decks. The one good thing
is even if they Trigram one of your Ninjas (this of
course if they don't just chain it to Gaara using it
and negate it) it still won't take your Team Power
away since it's not pumping one specific Ninja, but
the whole team. Even still, it's not the top choice
for Gaara decks and not even really that helpful as
a teched copy.
In limited, ew. Pass it up. The effect is awesome
here, but it's got strict requirements. If you pull
at least two Gaara you might consider it, but face
it, we all know how hard that is in limited.
The art is pretty cool. The giant Shukaku sheild
with Gaara sitting behind it hiding in a
gourd-shaped Sand barrier. Pretty neat.
Constructed: 2/5 (there are better Gaara Jutsu)
Limited: 1/5 (bad in limited)
Art: 4.5/5 (I like it)
MeGaMaRi
Hello Pojoers! Today's
card of the day is Ultimate Defense: Shield of the
Shukaku.
I'll start off by saying this is a very balanced
card. You can only use it when you're the blocker,
and you cannot get an outstanding victory. Plus,
only turn 4+ Gaara's can use it. Lots of
requirements, except it being 1 wind chakra.
Just like the card says, it's pretty much an
ultimate defense. +10 power or +10 mental power is
pretty much all you need to stop anything, if you're
the blocker. Plus, no pesky Gigantic Fan can negate
this.
Great card to conclude with this week. I myself use
1 of these in my deck.