Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Temari
[Wind Pressure]
Today's card is the newest version of Temari. Right
off the bat, she's got some great stats for a Genin.
Sure, she's a turn-3, but she's still pretty good.
When she's put in play, you can look at your
opponent's hand, and if there's a mission you can
discard it. Now, this can be pretty good in Limited,
when there's a lot of missions going around. In
constructed, you don't have to worry THAT much about
missions unless you're playing a Power of Youth deck
or something like that. She's a good sideboard
material in that case, but in a Wind deck she can be
good too. Try it and see.
And NOW we review the new
Temari. She’s just like Kurenai, but she comes out a
turn earlier, kills a mission, but has crap injured
stats. For some reason I can’t put a price on this
version of Temari, but I know she wasn’t meant to be
used alone. She works wonders when you use Wind
Scythe Temari and Lord of the Land of Wind. A Turn 3
5/4? It’s like Double Headed Wolf (with crap for
injured stats).
Something like 3/5
Wyatt
Temari N-270. Just like
with Naruto, Sasuke, Kankuro, and Gaara, Temari got
an upgrade this set. She is now a turn 3 ninja with
4/3,0/1 stats. Pretty good, although the injured
stats suck. Anyway, she still has 1 mental power,
and no growth. Her effect is like the earlier
Temari(Wind Scythe), except this one targets
missions, and discards one of them, instead of
placing it in the chakra area. Now, this Temari has
its ups and downs. People might prefer to run the
earlier versions of Temari, since she is a good
early ninja. Also, missions are usually not as much
of a threat as Jutsus, but this at least has side
deck potential.
Constructed:3.5/5(Good support, 1 mental, decent
effect, but Hayate DaP's is better)
Limited:3.5/5(Good combat and support, effect
probably won't matter much beyond getting rid of a
needed element.)