Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
The End of the Demon
This is one mission Mono-Water just loves. Let's say
you got a whole lot of Ninjas (including a Water one
with a high rank). Your opponent's got one pesky
Ninja or Client out and you wanna get rid of it
(like a Drug Coin Tsunade). With this card you'll be
able to get that obstacle out of the way at the
price of your Chunin-or-higher Water Ninja. Maybe
it's an injured Ninja that won't be doing much in
battle (like a Demon Brother). This is one card that
can help in that situation, or any for that matter.
Ratings:
Limited: 4/5 (if you can pull out enough Water
Ninjas with rank)
Constructed: 4/5
Art: Yup, pretty demonic/5
Wyatt
The End of the Demon.
Back when this card first came out, it was one of
the most valued and played cards out there, since
then its seen less play. The main reason
likely being that you have to use up 2 cards in
hand(Demon and the cost), and then give up a ninja.
However, in the right deck this card works wonders.
It obviously only belongs in Mono-water, and should
not go into Sound decks, since no Sound ninjas
besides Kabuto and Orochimaru are Chunin or higher
rank. In a deck that uses Meizu and Gozu, or
Suien, this card can work nicely to kill off that
really troublesome ninja your opponent has.
Even if you have an injured Aoi, Kabuto, Kisame,
Zabuza, 2nd Hokage, or Orochimaru, this card could
provide you with a way to turn that semi-useless
ninja into a weapon to kill your opponent's
strongest or most troublesome ninja.
Constructed:4/5(Only in a deck that can use it
effectively)
Limited:2/5(hard to have the card to pay the cost,
and have a Chunin+ water ninja.)
Meemaas
the end of the demon
a four turn water mission, allows you to discard any
water chuunin or higher to discard any single ninja
or client your opponent controls. now, this
card does have quite some power but it is too
sacrificial for my liking, you drop two cards
from your hand, and one of your ninjas in order to
kill one ninja... although you can always drop one
of your injured ninja, honestly if you are willing
to give up that much, then run it, otherwise you
don't need it
constructed 3/5 if you are willing to pay that
much, otherwise 1/5
limited 4/5 if you pull a couple of chuunin or
higher, otherwise it is 1/5, only because i can't
give it 0