M-315: Flying Into the New Era (FITNE)
Hello, again. Today's card is a very interesting
little mission which I feel may need a bit of
explanation concerning the good old Turn Marker.
Flying Into the New Era is a Turn-3
Wind counter permanent mission which reads
the following:
You move the turn marker at the beginning of
your turn instead of the end of your turn.
Now, what does this mean in layman's terms? This
means that you get to do everything a full TWO turns
before your opponent, if you went first. Or, 1 full
turn before your opponent, if they went first.
Let's give an example, you've reached the end of
Turn 2. So, naturally, your turn marker goes up to
Turn 3 at the end of your turn. Then, during your
opponent's Mission Phase, you play FITNE (since your
Turn Marker reads Turn 3). Then, when it comes back
to being your turn (before you draw your card), your
turn marker proceeds to turn 4! This now means that
you qualify to play any card that is Turn 4 or
lower!
Essentially, this could mean that you are getting to
play some very powerful cards long before your
opponent can do anything about them. Play Gaara and
wipe the floor while your opponent is still on turn
3. Play Raiga a whole 2 turns sooner. Get out those
Turn 8-9 Ninjas long before your opponent would
normally expect them. Yes, it is all possible with
FITNE.
The other cool thing is that it is a Counter mission
which means it can scoot around Hayate. The
Permanent characteristic means that this thing will
stay out until your opponent can get rid of it or
the game ends.
Now, is this card worth a slot (or 2 or 3) in your
deck? Unfortunately, this card is probably just a
tad shy of seeing competitive play. Why? Because we
already have Konohamaru [Hokage's Grandson] who most
people would find much easier to splash into a deck
to get out your Jonin (or higher ranked) Ninjas
earlier. Plus, it does take a little extra planning
to abuse the effect of Flying into the New
Era effectively.
Again, with the 40-card decks, this is a card which
will not likely see play since the mission slots in
a Wind/* deck are often given to drawing or
searching--or even that good old Unfading Affection
mission card. However, with 50 cards to work with,
this card may start to shine since working 1-2 turns
ahead of your opponent might give you an edge and
your opponent being able to get rid of it will be
less of a threat.
All I can say is try it and see.
I will publicly give props to anyone who can
come up with a decent deck based around abusing this
card.
Constructed: 2.5/5 (It is decent but overshadowed by
Konohamaru.)
Limited: 2/5 (There are some heavy hitters in
Lineage but not too many Wind cards to work with.) |