Pojo's Naruto Card of the Day
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Beastly Mage
West Gate,
North Gate
Today's preview card is one that is sure to please
at least the Tayuya fans out there (since she is, in
fact, one of the most used of the Sound 4). This
card makes it so it's like Tayuya and Sakon are both
on your village, but you can still put them in play.
When the Four Sound Ninja are in your village they
all get +1/+1. That's pretty good, though it'll only
see play in Sound Decks. If you run that type of
deck, give it a try.
Ratings:
Limited: (dunno if the 4 will be there)/5
Constructed: 2/5
Art: *shivers*/5
Nick 2008 Stone
Village Kage
West Gate, North Gate
Wow...
I don't even know where to begin with this. Bandai
better bring us some SERIOUS sound 4 support to make
this card worth it. Otherwise, it's going to be
pretty worthless. Yay, a pump for the sound 4...
Like I said, we will need something serious with
"When you have all four sound ninja in play..."
effects that will make this worth it. Um, lets hope
for better on Thursday...
Limited: Dunno if there are Sound 4 in the packs
yet.
Constructed: Leaving that alone for
now...(Hopefully)
The Poo Toucher
Today we have an interesting preview West Gate,
North Gate from A New Chronicle (Set 12)
West Gate, North Gate (West/North) is a turn 1
permanent mission that is considered to be Sakon and
Tayuya on the table (and you can still have them on
the table) and while you have 4 of the sound ninja 4
on the board each one get's a +1/+1.
This card intrigues me greatly in the Kimimaro OC
deck. I've seen the deck run things like Four Flames
Formation from Revenge and Rebirth (set 4) that
require on of the sound 4, but gets insanely better
if you manage to have all 4. Now I think we can all
agree that Sakon is just the lamer of the group, so
runing it is not the best idea. Giving your Four
Flames the secondary ability to be used and re-used
again is a very good thing, and this card gives you
2 of those ninja is not a bad thing.
The second part is what's really making me think,
droping this, Jirobo Meal from Battle of Destiny
(set 8) and Kidomaru How to Beat the Game from
Battle of Destiny (set 8) gives all of your Sound
ninja 4 +1/+1 making Jirobo a 7/1, Kidomaru a 6/4,
and if you droped Tayuya a 4/4. Sound Decks tend to
be really flexible in its mission space so a 1 of
this isn't going to be hard to squeeze in.
There's a lot circling around this card as it needs
4 different ninjas to work, but with this and
yesterday we may be seeing a boost in Sound 5.
Overall we're going to have to see, but I like it.
Constructed: 2 out of 5.
Limited: N/A out of 5. no info
Art: 1 out of 5. Gross
M-379 West Gate, North Gate
Sorry all for getting the whole mission mix up...:P
But now, we have a weird new pump mission for S4
decks that also lies about Tayuya and Sakon being on
the field. Now this mission would be great if it
didn't have a hand cost, but it does, so sadness.
But the only thing that makes this card good other
than the baby pump to S4 is the fact that it helps
you get off the second effect of Four Flames
Formation. Oh, that and the fact that S4 decks don't
run Sakon, as he has no good form.
Limited:?/5
Constructed:2/5 Not good.
Art:2/5 Tayuya, Sakon and Orochimaru doing nothing
of interest...