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Beastly Mage
Shino
Aburame
Now this Ninja is one that's just great! You put him
in play (the effect is not valid... Wink, WInk!) and
you put another Ninja in play. That Ninja is
actually a Blade Coin with no combat and support
that can't use Jutsus (the effect can't be negated).
For those familiar with YGO and other games, this is
the Naruto equivalent to a Token. This is one good
card for Insect decks and any deck that depends on
swarming. Along with yesterday's card this could be
a true killer.
Welcome Pojo'ers! Today we're reviewing a new Shino
Aburame that'll fit perfectly in tempo.
You
drop this Shino, you get another ninja. You growth
this ninja, you get another ninja.
The
insect token can be either used for tempo, or chump
blocking. Andy said this was his favorite card of
the set and I see why. This card has potential. We
finally have a good Shino again.
The
only thing I wish is, that he had 3 combat.
Constructed: 3.5/5
Limited: 4.5/5
Mark
Howard
Shino Aburame
This is a certain Bandai moderator's favorite card
in the set. Will it be yours?
The only decent Shino is also Wind's new T0, which
will be run in 3's in every Wind deck no matter what
you say about it. Good stats, and a free
auto-deploy!? USE IT! NOW!
This will also be splashed into other decks. Expect
to see this thing become a new staple for any deck
that wants to suck that much less.
4.5/5
Art: Ew.
Tomorrow: EEEEWWW
Fun Fact: Target was also the biggest one-room THING
I'd ever been in.
N. Jolly
N-511 Shino Aburame
Oh...now he's good.
When this ninja is PUT INTO PLAY, place a ninja
blade coin, symbolizing an insect coin (0/0, 0/0)
into play with the effect; Valid: This ninja cannot
use jutsu. This effect cannot be negated.
Shino has friends. If he can't find them, he makes
them...and he's turn 0, and he has growth, and he
has mental:1, and he makes his own friends. He can
growth to make another token, and there's really
nothing I can say about this card that isn't already
obvious. No real review except that he's the wind 0
drop you use, or you don't do well.
Constructed:4.5/5 If they had one support, it'd be a
5
Limited:5/5Limited Gold
Art:3/5 Cool, but not the best
Ryu Juini
Shino Aburame [Insect
Warriors]
Huh. Well. This card is interesting. I don't see all
the fuss about it. Sure, it gives you a random
little 0/0, 0/0... so I guess it's fine for
"RUSH!!!" ? I mean, it's also a cool little chump
blocker.
2/1, 0/0 aren't the best turn 0 stats, sadly. Is
this Shino going to be automatically included in all
Wind decks? Hrm. Hard to say. It's got promise with
the free chump blocker, but then after that it's a
2/1, 0/0 with a spent effect.
Hrm.
I could see it used. It just needs to be tested
before all else.
Rating: 3/5 - Can't give it anything higher until I
see how it plays.
Nick 2008 Stone
Village Kage
Shino Aburame
[Insect Warriors]
This was the turn zero ninja that Andy has been
talking about all week. Its also the one I mentioned
should be run with Gen. This Shino has normal Shino
stats on turn 0, but his effect is the nifty little
thing here. When he is put into play, you get
another ninja with him for free! An insect coin with
no effect and no stats, but if you were wondering
how to keep Shino around until Gen comes out, these
little guys will do the trick. I’m definitely run
him with Flex, so that you could get the mental
advantage on turn 1. You can also swing with the
little insect coin and get free battle rewards. If
you are lucky enough to growth Shino on turn 1, and
drop another 0 or 1, you have 4 ninja on the field.
Swing away.
Limited: 3/5
Constructed: 3/5
Art: He’s totally gonna melt your face, with bugs.
The
Poo
Toucher
Hello all you CotD fans, today I am at a public
library (my comp is terribad) so don't expect the
same scat-tasitc review as you are all used to.
Today we are covering Shino Aburame Insect Warrior
from Set 12 A New Chronicle, it's a personal
favorite thus far in the set and might be one of the
chase cards come release date.
Shino Aburame has gotten a bit of the proverbial
shaft as of late (11 sets) we had Original Opponent
in Revenge And Rebirth (set 4) and he was ok,
understated but ok. We got Tracking By Insects in
Battle of Destiny (set 8) and he found his home in
the Naruto Vs. Sasuke decks but not much elsewhere.
Then in Lineage we got Cool Judgment who turned out
to be choji food.
Well this Shino trumps them all. He's been given his
turn 1 stats (2/1 0/0) as a turn 0 (with Choji USF
seeing less and less play, having sasuke syndrome on
0 isn't as big a deal as it was last format) and
when he's put into play (that's right, growth
madness) you can put an insect token with 0/0 stats
into play!
Now this may not look like much on the surface, but
in the rush archetype people continually played with
Idate Morino Swift Runner (set 7) to gain a 2 on 0
advantage with Naruto Uzumaki Control of Power (set
4) the downside was you had to load a 1/0 0/0 into
the deck for the combo. Shino does that combo but
with 1 card, it may not have the naruto's stats
(basically a 3/0 6/0) but he brings a chump blocker
if the opponent curves aggressive and 2 attacks if
the opponent curves recessive, that's really cool.
He also can do some real damage in the Fire/Wind Emo
Gaara decks, which basically abused Gaara's synergy
with Kakashi Hatake the Worst Outcome (set 8) along
with Suicidal Action to do mass damage. With shino
you can repeatatly throw shino, retrieve him, and
play yet another monster insect token, good stuff.
Shino does so much that it was worth the 11 set wait
to get a gold standard one, expect him everywhere
next format. He even combo's well with the new Gen
Aburame we looked over yesterday.
Shino has only 1 downside. In this game currently
the optimal curve is a 3/0 on 0 and a 0/2 on 1 to
make a team that can win 2 battle rewards as early
on as turn 1. People do this with Naruto Uzumaki
control of power, Choji Akimichi Source of the
Power, Sumaru Power of the Star, and Sasuke Uchiha
any (I personally like Analysis of Competence from
set 2 this format but that's me) and the average
deck runs it's share of 0/1 on turn 0 like Sakura A
double Personality. Shino as a 2/1 is in the middle
of neither aggressive or ressive so that's a
downpoint....
Overall, this card makes me wanna buy boxes again,
good going bandai.
Constructed: 3 out of 5. Best Shino to date
Limited: 4 out of 5. 2 ninjas for playing 1? yes
please
Art: 5 out of 5. I love this art, the flavor text
also makes me smile.
Until next time, truly yours. The Poo Toucher.
Matthew
Low
Shino Aburame [Insect Warriors]
One of the best cards in the set. By a mile.
Get ready tempo decks. There's another perfect zero
drop to go along with Naruto [Control of Power],
Sasuke [Breaking Off the Connection], and Choji
[Source of the Power]. Go go 12 "power" zero drops,
perfect to round out enough to be stable.
Let's break this down. 2/1 stats on a zero drop is
decent. Overall this makes 3 combined power, which
is more than you really should ask for. Sure he
loses to Choji [Formation], but he ties Choji
[Source of the Power] and still runs over zero and
one power guys like Sakura, Idate, and Ino. And he's
a nifty back Ninja. With 1 Mental Power to boot.
His effect is what's amazing. No other card in the
game allows you to make an additional Ninja. Two
Ninjas on T0? Sign me up. You can rush for 2 BRs and
then leave the bug to chump when necessary. Heck you
can even put the bug head and Shino back if you need
to chump as a 1. Anytime you can get board presence,
that's a GOOD thing. And unlike Idate Morino [Swift
Runner], you're not giving up another card in your
hand to do so.
He has Growth too. So he gets the bug coin when
Growthing. How about:
T0: Shino, Bug
T1: Naruto, Idate, Growth Shino.
Now you'll have 5 Ninjas in play, two of which are
bugs. And there are ways to get more if you really
mess around.
A staple in Tempo, Gaara [Tragic Name] can now throw
useless bugs at your opponent. It's typically hard
to give up Ninjas in your field, but giving up a bug
isn't a big deal since they're not powerful, and
you're basically giving up a chump blocker/suicide
rusher to pick off that injured Naruto [Control of
Power] and the like. That's a good thing.
And of course, now you can free up Sakura [A Double
Personality] and run something good later.
Shino is amazing. I'll be running three. So should
you, if you ever consider Tempo. Great stats, board
presence, powerful combos, and a zero drop. All
recipes of a perfectly playable card.
The only question I have is whether you can combo
him with The Power of Youth. Oh the possibilities
are ENDLESS.
Constructed: 5/5 - You'll be seeing this card
heavily played without any doubt.
Limited: 6/5 - Improper fraction time! There's no
reason you shouldn't be running a powerful zero drop
in a format that needs zero drops.