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Pojo's Naruto Card of the Day
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Kakashi Hatake & Might Guy
[Wipe Out Attack]
 

#N-572
 

Review Date: 06.15.09

Average Card Rating

Constructed: 2.50
Limited: 1.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Kakashi Hatake and Might Guy

Welcome to another week of reviews, Naruto fans. Today's card belongs to a new type of cards in the game: Squads. Today's squad is the Kakashi/Guy squad. It's got great stats, mainly the 8/3 - 8/3 part. Now, the effect helps clear the field a bit. By discarding X amount of Chakras you can discard X amount of Ninjas on your opponent's side of the field that are turn 1 or less. That means Akamaru and Kiba, for example, would get discarded inmediately. It's not a bad effect, and it's also a pretty good squad. Could be good in Fire/Lightning. Try it and see.

Ratings:

Limited: 1/5 (Is Might Guy here?)
Constructed: 3/5
Art: Ever see Kamen Rider? ... HENSHIN!!! *starts LOLing like crazy*


Naruto
FanBoy
 Hey there guys, good day and happy monday to you all >:( <--- hates mondays lol

Today's first card on squad week is:

N-572 Kakashi Hatake and Might Guy

What an incredible combo, the most silent jonin with the craziest one, but they team well. Right on the spot we see the awesome 8/3 both ways, so if you manage to pull this out you got one hell of a ninja. A Might Guy with 3 Mental and Sharingan Eye is hella nice and a Kakashi with Taijutsu is good as well (sorry Guy, that's all you offer for Kakashi?). Of course Jonin status. Their turn 7 though so it's a bit of a rough turn to still be pulling out ninjas.

Their effect is a limitless chump block killer accourding to how much chakra you pay once during your mission phase. This also includes ninjas like Shikamaru [Flex],[usF], and Sakura[ADP], a few others that aren't considered chumps even late game, that's pretty sweet. However a deck that runs both Kakashi and Might Guy is kinda inconsistent. You either run one or the other because their strategies are horribly different. But if you do manage to run both nicely then you have absolutely no reason to not play this Squad (same applies for all other squads).

A deadly duo, high turn, bad mix, squad that isn't SO great. But if you manage to run them why not...

Limited: 1/5 (lol yea... good luck on the might guy, yes none)
Constructed: 2/5 (too high turn oriented and bad mix)

Art: Excellent Formation GO!!/5

 


 

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