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Exclusive Series #13 Preview:

Sealing the Tailed Beast
 

#M-429
 

Review Date: 03.30.09

Average Card Rating

Constructed: 2.20
Limited: 1.67

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Sealing the Tailed Beast

Welcome to a week of exclusives. Today's card is a new mission from the upcoming set. First off, it's a bit costly. Two hand cost? Some would say "no" until they read the effect. For two turns neither player can put in play Ninja cards. That means: no deploying, no platooning, no growth, no nothing that involves putting Ninjas on the field. Second effect allows your opponent to draw a card at the end of the mission phase. Kinda odd, but it could just frustrate your opponent a bit, particularly if your opponent's field is empty (or partially empty). Dunno how well this card will work in the long run, though.

Ratings:

Limited: 3/5 (could work well here)
Constructed: 1/5 (I still have my doubts)
Art: Gaara got pwn3d!/5


Nick

2008 Stone
Village Kage
Sealing the Tailed Beast

Welcome to Pojo's set 13 previews! Man, it seems like we just got set 12, but hey, I'm not complaining.

Ok, I admit I had to look at this card a few times before I made my decision. It um...kind of sucks. Ok, earth card, well at least it stays on element with the lockdown. 2 hand cost? Yikes. Lets your opponent draw cards? Ew. Well, it prevents you both from putting in play any ninja, so this is some serious stall, but your opponent still comes out with 2 cards from it's effect. The only positive means of using this card is dropping your turn 3 ninja, and then playing it so that your opponent is at a one ninja disadvantage, then you can swing for a few easy BR's. It comes out of play, and you get another ninja over theirs, but this is all reliant on you going first. You go second and this card is all for naught. Interesting idea yeah, but all that competitive? Not so muhc. There are better missions out there.

Limited: 1/5
Constructed: 2/5
Art: Man, this pic freaks me out.
Matthew Low Monday 3/30 - Sealing the Tailed Beast - Mission - Earth

I'm really not sure what to make out of this card. It seems like it has some random potential, but on the flip side it gives your opponent a bit too much.

You gain a slight upper hand because you will obviously drop a Ninja before you drop this card. Then no more Ninjas for two turns for your opponent, and you miss a drop yourself. Then you can drop a guy yourself. The strength of this card IMO lies on trying to finish your opponent based on board during the turns your opponent misses their drops, because extra cards in hand in the form of most Jutsus and Ninjas and high-cost Missions seem useless. You can push your opponent along the ropes for two turns and that might be enough to have the game.

If you break this down, playing this on T3 and you going first results in, assuming no missed drops, etc:
T3: You: 4 Ninjas, Opponent: 3 Ninjas
T4: Ditto
T5: You: 5 Ninjas, Opponent: 3 Ninjas
With yours obviously better since you have priority on turn cost.

I can see this being a pressure type of Mission, but if your opponent lives through this (assuming they can't Anko beforehand), it can get ugly because you've basically given your opponent 2 cards at the expense of three of your own (this card + 2 HC). Five card differential is almost Inherits bad.

Not exactly sure how this will play out, but I believe it has potential to be interesting but also potential to be completely disastrous at the same time.

Constructed: 3.0/5.0 - Not sure what this card will do yet.
Limited: 1.2/5.0 - 2 HC?
~matthewlow
The
Poo
Toucher
Today we begin our set 13 previews with earth week, and Sealing the Tailed Beast.

This card is interesting, for 2 hand cost it demands that no ninja be played for 2 turns, however each player gets to draw an additional card at the end of their opponents turn.

Something that people will be tempted to overlook is that no where on this card does it say "you must start your mission phase with this card" meaning that you're allowed to put your ninja into play, then follow it up with this card. An interesting idea for tempo decks as it puts the opponent at a disadvantage and draws you cards, making an effective one-two punch for those decks.

Another really neat thing about this card is that comes turn 3 or later, if you're running earth and you've establish very clear board advantage, this card can nail the coffin into the game, because while you both could drawing jutsu responses, you have already played your ninja, giving you an even clearer advantage.

One thing that makes this card not-so-optimal is that is does have 2 hand cost, it replaces the hand cost with draw but that's still 3 cards you're down on that turn.

Overall, this is a strong miser card, it could be abused as a 1 of or even be a star in rush decks. I'm not counting this card out.

Constructed: 3 out of 5. strong card, I'm personally excited about it.

Art: 5 out of 5. that is some crazy art, man if diamond was still around.......

My name is PT, and I hope you enjoyed this review, feel free to contact me via PM
Mark Howard Today we start our previews of the new set, Fateful Reunion, where we will get fabulous card and bla bla bla. Today's card is Sealing the Tailed Beast. It's a pretty wonky card. Earth, with a double hand cost, basically says you lose one ninja and the opponent loses 2, then draws a card. Now, if this was Wind/Lightning, it would probably see play in rush decks like Tempo and NvS, but it isn't. Earth has much better options than this, with draw power and jutsus.

1.5/5
Art: Gaara's bending it like Beckham.
Fun Fact: Platinum is MUCH harder than DP.


 

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