Pojo's Naruto Card of the Day
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Beastly Mage
Ino
Yamanaka
This is one card that's sure to please a lot of
players. [Get Well Soon Gift] helps you heal an
injured Ninja in her team every time you attack,
granted she's in healthy status (the effect's not
valid, unfortunately). Her effect can make her
better than such cards as Iruka [Reward], since you
can use her effect more than once, until (let's say)
you get your big hitter out (such as the Fifth
Hokage). Stat-wise she's a bit better than
[Formation], having 1/1 and 0/1. In Limited, she can
be great. Same with constructed. Try it and see.
Ratings:
Limited: 2/5
Constructed: 3/5
Art: ^_^/5
Nick 2008 Stone
Village Kage
Ino Yamanaka
[Get Well Soon Gift]
Hey, I thought we would be getting Shippuden Ino,
but I guess not. Hey well, this card is still pretty
nice. A turn 0 that can heal? I like I like. Best
part of this, her target has no restriction! She can
heal anyone. No chakra cost, it only requires that
she be attacking in the same team. Pretty decent,
and she has better stats than any other Ino we have
seen so far. I’m guessing this is supposed to be
representative of her learning medical techniques,
so it all works out. All in all, a pretty solid card
in limited or constructed.
WOOOOOOOOOOOOOOOOOOOW this card is so good! I'm
willing to take my lunch break to type this COTD
because it is that amazing. Who needs Hinata
[Ointment] when you have Ino?
Hinata [Ointment] was good, and Ino is, in most
sense, better. Actually, both would be crazy, since
they'd be able to heal each other if one was ever
taken out.
First off, she's a zero drop. She's not exactly who
you'd want on zero, so I wouldn't take her into too
much consideration as one of your zeros. She does,
however, beat Sakura [A Double Personality] and a
few other zero power guys like Insect coins, which
gives her a small plus in that scenario.
So what's the deal? With Sasuke [Breaking Off the
Connection] being one of the premiere zeros in the
game, you'll have a plethora of injured guys all the
time. Now you can just team Ino with them and heal
them next turn. Or that Sakura [Determination] that
needs reuse. Wash, rinse, repeat. It allows you to
go extremely aggro, and top that off she can heal
ANYONE... not just Genin like Hinata. Which I think
is a bit overpowered ala Shizune [Medical Kunoichi]...
but I'm not complaining.
So play Ino. She should make cards like Inoichi more
playable, and fits in perfectly with rush decks to
stablize the board. Be careful of considering her as
a zero since her usefulness will be mid-late game,
but she's awesome nonetheless.
Constructed: 4.4 out of 5.0 (She may be weak, but
she's amazing.)
Limited: 5.0 out of 5.0 (Are you kidding? Healing
your guys and a zero? Sign me up!)
~matthewlow
The
Poo
Toucher
Today we show you the newest installment of Ino
Yamanka, Get Well Soon Gift.
This new Ino is gifted with upgraded stats to 1/1
(she's primarily a 0/1 on her turn 0 versions) as
well as a free heal ability on the attack.
I personally, think this card will see a LOT of
play, she screams "play me" and makes Inoichi As a
Father (set 12) a better card to play because now
you don't have to run a sub-par card to abuse a
strong one. Free heal will always see play in naruto
as long as damage is the meta.
Really there's not much downside, except you have to
play a 1/1 on turn 0. and that's not really a big
deal.
Overall, this is a great card.
Constructed: 4 out of 5. Can't wait to pull it.
Art: 4 out of 5. I really like this art.
Mark Howard
Today, we FINALLY got another Ino card! However, I
hate it.
Her stats are pure win. 1/1-0/1 is terrific. You get
to heal a ninja with her whenever she attacks, and
there are no costs whatsoever with her.
This card is broken, or at the very least, WAY
overpowered. Why? Major inflation. Free healing with
Growth and great stats. Early game healing is
amazing. This Ino is going to be one of the hottest
cards in the set, but I honestly wish it was never
released. But aside from how I feel about it,
in-game, this is one of the best T0 cards ever made,
probably even better than Choji [Source of the
Power]. Also, Sasuke, Sumaru, usF Choji, are all
going to go WAY up in use because they can always
get healed.
This card delivers a huge blow to NvS/Tempo decks,
and that's another thing I hate about it. It makes
the opponent much harder to kill when they have this
out. Of course Tempo does get a boost from this, but
not a very big one.
Remember when both players couldn't attack because
both had Choji out? Well, now both players can't
block because they'll both have Ino. Choji and Ino
are going to be the new Gaara-Shika-Cho, free damage
on the block, and on the attack. That's my problem
with this card. Also, with Shino [Insect Warriors]
and Choji [Source of the Power], do we really need
yet another insane staple?
5/5, despite being a terrible card for the game
itself.
Art: Jesus, this is gonna look good in foil.
Fun Fact: I has to breed meself a Spiritomb.