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Ino Yamanaka [Stranger]
 

#N-531
 

Review Date: 05.27.09

Average Card Rating

Constructed: 3.00
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Ino Yamanaka

Today we have a Chunin version of Ino. Her characteristics almost didn't fit into one line! Medical, Chunin, Growth, Mental of 1... plus a double combat characteristic of Medicine and Mind! Also, her stats make her pretty good as a back Ninja (as always). Now, the effect is a good one too. When a Ninja on your opponent's side is put in play that Ninja gets -1/-1 for that turn only, but it could be useful to make your opponent maybe think twice before attacking. Sometimes just one point is crucial for a win or a loss. In limited, she's good. In constructed, even better. Try it and see!

Ratings:

Limited: 4/5
Constructed: 4/5
Art: ^_^/5

Mark Howard Ino Yamanaka [Stranger]

And here's the new Shippuden Ino. She has excellent stats, a bit better than Shikamaru's, and she even has Growth. She zaps the opponent's ninjas for -1/-1 when they're first put in play. Could be better, but she's great for stalling. But, two issues with her. If you want stalling, Turn 2 is 2 late to start stalling, because by that time, you'll be getting little use out of the stalling. Second problem, the same thing every Shippuden character suffers from, more Kakashi Syndrome. Are you going to play this Ino over [Gift]? Most likely not, especially since Gift, especially with Choji usF, is better stalling than this.

But then there's the obvious fact that by Growthing her, you have a 4-support ninja. In mono-Earth, 2 Gift and 1 Stranger can be a pretty good lineup if you're short on ninjas.

3/5
Art: Ino is the ugliest child in all the gumdrop forest.
Tomorrow: Took them long enough to make something like this.
Fun Fact: The new YuGiOh game for the DS has niiiiiiice graphics.
StormVyper Zera Ino Yamanaka [Stranger?]

Right off the bat, I like 3 support on Turn 2, and Medical and Medicine Combat are pretty nice as well. Now, when you're opponent drops a Ninja into play, this card automatically gives them -1/-1. The problem is the fact that it isn't permanent and Ino herself isn't Valid. At the very least, I feel the -1/-1 should've carried over into your turn. Oh well.
Limited: 3/5
Constructed: 2/5
~StormVyper Zera


 

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