Pojo's Naruto Card of the Day
On our
Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about
your decks,
discuss upcoming and past tourneys, converse on
the anime &
more.
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Four Times
Faster
Now this is a mission that really is interesting.
Turn 1, one hand cost... and it can make turn 1 seem
like turn 5!!!
When you play this mission, both turn markers (yours
and your opponent's) go up by four, and then at the
end of your opponent's next turn they go down by
four. So, that means that at turn 1, after playing
this mission, you can play a Jonin-Level Ninja such
as Might Guy and bring some pain to the game early
on. But, remember, this can also benefit your
opponent, so you have to play it just right.
Ratings:
Limited: 2/5
Constructed: 3/5
Art: Yeah, I'll have value meal number four... I
SAID FOUR!!!/5
Matthew Low
Wednesday 4/6 - 4 Times Faster - Lightning - Mission
Funny card. I can see it being somewhat useful, but
personally I'm not someone who like "coin-flip" type
effects. And I don't consider yesterday's Lee a
coin-flip effect since he's good either way.
Upside: If you catch that your opponent has nothing
that would be devastating to drop on his T2/3
(depending on who is first), you can drop this
Mission and then a T5 Ninja on T1. Mind that would
be at the cost of 4 cards from your hand.
Downside: If your opponent has a T5/6 menace in the
form of a Ninja or a Mission, this could easily be a
dead card, semi-waste of 2 cards (well you did get a
hand peek), and you very sad face. And if your
opponent topdecks something...
Personally I'd err on the side of caution and not
run this Jonin's Intervention risk card, especially
as the other Lightning Mission isn't seeing play
either (8 Inner Gates).
Constructed: 2.0 out of 5.0 (Funny but unreliable.)
Limited: 1.3 out of 5.0 (Why?)
~matthewlow
Mark Howard
4 Times Faster
Basically, you peek at your opponent's hand, then go
into overdrive. You get to pull off a huge ninja.
Sadly, though, so does your opponent. Sure, you'll
be at a huge advantage if you can instakill that
huge ninja, but your opponent can do it, too. This
card is too risky and has no clear advantage. I'd
recommend something that guarantees something.
1.5/5
Art: Bleah.
Fun Fact: Tenten and Temari always get screwed when
something happens.
Tomorrow: My card.