Pojo's Naruto Card of the Day
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Beastly Mage
Fellow and
Loneliness
Today's card is reminiscent (in a way) of a certain
mission card from a previous set. Today's card gives
one damage to each Ninja in a team of two or less.
When combined with that other mission I suggested,
you can basically kill lone-Ninja teams. But, this
card only works for three turns, so play it right!
It's also a Lightning-Wind mission, but at turn 4
there could be a chance you'll be facing some teams
with a lot of Ninjas.But, it all really relies on
your strategy.
Ratings:
Limited: 2.5/5
Constructed: 2.5/5 (I'd go for sideboard on this
one)
Art: Kinda sad.../5
Matthew Low
Thursday 5/7 - Fellow and Loliness - Mission -
Lightning/Wind
This Mission has amazing potential. First off, it's
a selective Disaster, as you can purposely team your
Ninjas into threes (and make sure none die), and
completely own your opponent's field on it's first
turn. You and your opponent will be forced to play
around this card, but you should already have your
deck built for this ahead of time (Puppets?) and
know how to work around it.
Oh, and if Gaara [Tragic Name] tosses a Ninja, he'll
be in a team of 2 or less and get nailed. Hah.
As silly as this sounds, I'm likely going to throw a
few of this card into my own sideboard (main board
TBD). This card will drive some Tempo decks crazy,
but also works for tempo, forcing opponents to team
up, then dropping the Changes/Emi to clean up. And
no one said you can't make teams of 1-2 to swarm,
because if you win with the attack, it matters not
what kind of field you have after.
Just whatever you do, if you're playing as Naruto vs
Sasuke, make sure you win when you drop the card if
you know your opponent is sporting this card in
response.
Constructed: 4.7 out of 5.0 (Amazing tech potential,
tempo and anti-tempo at the same time, could be a
win-condition card as well.)
Limited: 3.5 out of 5.0 (Dual element makes it more
playable and still deadly.)
~matthewlow
Mark Howard
Fellow and Loneliness
This iis basically my card. I called dibs on it.
Fellow and Loneliness is an odd card, and also the
Super That Shouldn't Be. To make a long explanation
short: It obliterates all ninjas, leaves players
with just one team that has to be full, and prevents
villiages from growing.
There's no way to give this card a definite
explanation. I probably know this card better than
the other reviewers, and I still haven't figured it
out. It's possible to make a complete lethal deck
around it, but I haven't perfected it yet. Read this
Bandai thread, it's about the development of my
Fellow deck:
http://www.bandaicg.com/naruto/showthread.php?t=66743
3/5 (can't give it a rating yet)
Art: Pretty good.
Fun Fact: Why are Sasuke and Sakura younger than
everyone else there?
Tomorrow: The guy behind the guy behind the guy
behind that other guy. Do the math!