Pojo's Naruto Card of the Day
On our
Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about
your decks,
discuss upcoming and past tourneys, converse on
the anime &
more.
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
N. Jolly
N-668 Sasuke Uchiha [Finishing Blow]
Holy super god, N. Jolly is actually doing a monday
review again! I heard he hate'd mondays! But no, I
am here, just like a super hero who fights crime on
a schedule he himself dictates...the movie they make
out of my life will be incredible...and star Aaron
Eckhart...he's awesome!
Today's card is a new SR version of Sasuke Uchiha,
so just like always, he's going to be over stat'd.
How over stat'd you may ask? Let's check out his
(over) stats, shall we?
Yep, he's still huge for his turn, which is only
made up for by his name being very important in
decks. He's not any different then our last SR water
Sasuke stat wise, but Growth is always nice, as is
Sharingan Eye. But honestly, his name is going to be
what he needs for his jutsu this set. But let's
check out his effect now:
[Finishing Blow]
During your Mission Phase, you can move this in play
Ninja card to your hand. In that case, change all of
your opponent's Ninja with 3 or less Entrance cost
to injure'd status. You cannot put into play any
Ninja cards that have "Sasuke Uchiha" in their names
during this turn.
Now most of you probably see the combo there,
putting him in a fire deck, growthing him so you
don't lose your deployment for the turn, returning
him to hand, and then playing Brow Beater to clear
your opponent's field. That's the combo I see with
this card, making a weird new form of "Sasuke
Beater" tm deck*. Sure, you don't have to growth
him, but if you don't, you're playing your deploy
for the turn and losing any injure'd ninja you have
out, which is pretty painful. Not as bad as wiping
your opponent's entire board (or most of it if they
went first) but you could be in even better shape by
growth'ing him.
So now the question is: Who do I run? If you're
going straight Fire/Sharingan, I'd use the new water
Sasuke who's also a Jonin, as Jonin goes a long way
in fire. Water, use CH unless you have some weird
super way of breaking this card, as CH still works
better in your basic build than this card, which can
only injure. If it was "do one damage", then this
guy would be staple, but only being able to injure
isn't enough unless you have some way to abuse it.
You could also do this same combo in Lightning with
Disaster, but I feel it has way more synergy with
Fire.
Constructed:3.25/5 A good card with a lot of combo
potential saddle'd with a name that'll only hold him
back.
Limited: 4.25/5 Great stats, massive swing effect,
love it here!
Art: Sasuke starts to dose off as he reads further
into the manga...yeah Sasuke, you get pretty
freaking boring man...no one loves you.../5
*If the Sasuke Beater tm deck wins any major events,
a shout out to your favorite Pojo reviewer will be
expect'd and props will be given in written form by
said reviewer.
StormVyper Zera
Sasuke Uchiha [Finishing Blow]
Seems like we're doing the Sasuke theme this week.
Joy. This card is fairly self-explanatory; bounce
him to your hand, and all your opponent's Turn 3 and
lowers go sideways. That may not seem like a huge
deal, but on average, this guy will hit about 3
Ninja by Turn 5, and that's if your opponent hits
their curve, which clearly happens every game.
What's even better is this guy flips the bird to
both Kankuro and all those non-Valid Puppet ninjas
he likes to tote around with him. A well-timed
Finishing Blow could swing the game in your favor
pretty easily.
Stats: He has standard turn 4 Sasuke stats, which
are pretty good. A 6/2 turn 4 ninja is always
awesome. However, like all other Sasukes, his
injured stats are horrible, going from a 6/2 to an
abysmal 2/0.
Effect: This is a very good effect in any deck. The
fact that he can be splashed is also very cool. In a
fire deck, you can combo him with browbeater to wipe
out all of your opponent's turn 3 and lower ninjas.
In a lightning deck, he can be abused with any
damaging Rasengans, Giant Shuriken, or Might Guy
Dynamic Entrance. He can also be used as a side
board card against puppets, as Kankuro Tactician
only searches for puppets with EC 3 or lower. This
Sasuke has a large number of very cool combos that
are just begging to be exploited.
Characteristics/Combat Attribute: Genjutsu/Weapon is
a very good dual CA, allowing him access to various
jutsus. Sharingan Eye and growth are always nice to
have. However, his lack of Jonin really hurts his
playability in certain decks. In water decks,
getting Jonin out is very important as early as
possible, as most of the best jutsus that water has
require a Jonin or higher rank. In fire decks, the
lack of Jonin means that he can't use Sense of Fear,
or any other Sharingan Eye + Jonin, or Genjutsu +
Jonin requiring jutsus.
Overall Impressions:
I think this is a very good card in certain decks.
He can't be put into any deck and have a sudden
positive impact. Instead, I like using this Sasuke
more as a way to combo with other cards (like the
ones I stated above). Also, the fact that he hits
only turn 3 or lower means that, in a late game
situation, his effect won't be nearly as helpful.
The last, and probably most important thing to
mention, is that this Sasuke has competition from
the most expensive card in the Naruto TCG, Sasuke
Cold Headed. IMHO, Sasuke Cold Headed is better than
this card in most decks. However, in a rush deck, or
a combo deck, this card may fit better than Cold
Headed. Try them both and see!!!
Constructed: 4.25/5 <--- No Jonin hurts. Because of
this, fire and water decks may have to look at other
T4 Sasuke's with Jonin and a weaker effect to use
their best jutsus. Also, competition with Sasuke
Cold Headed means that he won't always be your top
choice T4 Sasuke.
Limited: 5/5 <---- His effect is basically huge
field control, and with how tentative hitting curve
can be in a limited match, dropping him on turn 4
and using his effect should swing the game into your
favor so much, your opponent may not be able to come
back from it.