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Beastly Mage
Bashfulness
Sorry about the absence this week. Let's just say my
laptop decided it was a good idea to crash... >.<
Today's card is an exclusive from the new set. It's
a Super Rare mission that can pretty much own your
opponent's Ninja. Bashfulness makes any Ninja that
was just deployed (with a turn cost of 4 or more) go
back to the top of your opponent's deck. Remember,
it's "deployed" and not "put in play" (that would
make this card über-broken!) It's a good card
late-game, and one to help Earth out. Try it and
see!
Ratings:
Limited: 2/5
Constructed: 3/5
Art: Eeek!!!/5
N. Jolly
M-534 Bashfulness
What a great end to Sasuke week...What, you're
saying I wasn't here for most of it? Well, that may
be true, but didn't that just make it the best
Sasuke week ever (for me, because I hate Sasuke and
his stupid hair)?
Today's card is yet another preview card, and this
one is a pretty cool one, but I'm not sure if it'll
be able to fit into most decks. Let's take a look
at it's stats, shall we:
T3 HC1 Earth
Counter
Target: 1 Ninja with an Entrance cost of 4 or more
that was just deploy'd
Effect: Move the target to the top of its owner's
Deck
Super Rare
Not a card I'd consider an SR, but honestly, this is
a really cool card. It really hammers on your
opponent missing curve, which is bad enough as is.
I can't really think of any combos with this card,
but honestly, I really like this card. It's kind of
like a reactive trigram in mission form, and I think
it's going to be a really good card. And if not,
then I'll probably still trade for a bunch of them.
Constructed: 4/5 A cool new card with a decent
amount of power
Limited X/5 Just cool...
Art: Hinata is hot, and no one can argue this. I'm
willing to fight anyone who denies this, an will not
be defeat'd. I am the hero of Hinata, and I stand
proud!/5
Oh, and I'm still holding off on N.'s end, as I
haven't been getting any submissions for it. Hit me
up at
n.jolly@ymail.com with your decks and I'll try
to get around to them, kay?
StormVyper Zera
Bashfulness
This cards is like "Stay Out of This!" on steroids.
The effect is a pretty straightforward one; your
opponent plays a Ninja with an Entrance Cost of 4 or
more, and you spin it to the top of their Deck. What
makes this card so brutal is it lets the Ninja come
into play first (thus filling your opponent's turn
deployment), before knocking it back to the Deck.
Not only do you rob your opponent of a ninja, but
their next draw as well. Between this and other
control cards like Caged Bird and Pressure, a
control-oriented Earth deck is definitely a powerful
option if it wasn't already. This is one card I can
see being good for a long time. My only problem with
this card is it's dead until Turn 4, but the effect
can more than make up for that.
I confess, it took a little while for this card to
set in and upon further inspection...it's a really
great card for Earth! I mean, think about it, each
element has one or two good missions that impact the
field like Disaster, Arbitration, Browbeater, Secret
Meeting, etc. Earth, in my opinion has gotten the
least love in terms of missions that hurt your
opponent.
That being said, Earth decks can certainly find room
in their decks for this card, especially with the
impressive turn 4 and above ninjas that we've seen
of late. The mission is pretty self explanatory, so
there isn't much need to look too far into it, but
for those who are curious/slow in reading this, the
reason it's turn 3 is just in case your opponent
hits that -1 Entrance cost ninja to bring that turn
4 out a turn early, of which this mission would work
for then and I'm a reliable judge so I'm not messin'
with ya.
Overall, the effect is good, but it's even better
because it's Earth, an element that needs an effect
like this. I'm a little iffy on the SR rating, but
some testing will bring the mission to a brighter
light.
Today, we have a brand new Super Rare from Foretold
Prophecy! Bashfulness is a turn 3 counter earth
mission with one hand cost.
It has a very solid effect of bouncing a turn 4 or
lower ninja back to your opponent's deck. This gives
you both field advantage, and can hurt your
opponent's draw.
However, it has to be a ninja that is being put into
play that turn. This makes the card seem very
situational. However, I have to say that there are a
few very interesting combos with this card that can
make it playable in a field control type deck.
Playing Naruto/Hinata one turn, and then playing
this on the next turn gives you a huge advantage
that can make it impossible for your opponent to
recover. Also, playing Naruto/Shion to ensure that
they don't drop turn 5 or 6 ninjas means that this
card can still target most of the ninjas being put
into play.
The fact that the effect only targets a ninja that
is just being put into play means this card can
become a dead card in hand. However, if you can hit
its effect, the advantage you gain can be huge.
Constructed: 4/5 <--- I think it has a lot of
potential, but honestly I have to test it out before
I pass full judgment on it.
Limited: 4.5/5 <--- It will probably be really good
here.
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