Pojo's Naruto Card of the Day
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Beastly Mage
Orochimaru
Welcome to another week of reviews, Naruto fans.
Today's card is, well, one of the creepiest Ninjas
around... 0.o
This version of Orochimaru allows you to look for,
let's say, a Kabuto, or a Kimimaro, or another big
Water Ninja. Remember, 5 entrance cost + Water
symbol. Now, that Ninja will go to your Discard Pile
rather than your village on the turn Orochi was put
in play. Now, during your Mission Phase (let's
say... that turn) you can remove two chakras (no
color specified) and put in play that Ninja you just
put in your Discard Pile. This only applies if you
don't have a Ninja matching those requirements in
your village. It's good for swarming, particularly
with Water. Try it and see... but keep your Emos
away from this guy...
Ratings:
Limited: 3/5
Constructed: 3.5/5
Art: Eeeewww!!!/5
StormVyper Zera
Orochimaru [Forbidden Jutsu]
I'm loving this new trend where we're starting to
get good Orochimaru. Took them long enough, am I
right?
This guy has a pretty unique effect, with some very
interesting applications. His first effect allows
him to throw a Turn 5 Water ninja into the discard
pile. This can be used to throw Ambush ninja into
the Discard Pile and load them into the Chakra area
with cards like Threat of the Tailed Beast and
Jirobo [Meal], or you can simply use it to fulfill
his second effect. By removing two of your Water
chakra from play, you can pick up one Turn 5 Water
ninja and put it in play. Recycling Kisame [Fierce
Monster] seems like a good plan. I personally don't
feel like this is the Orochimaru for standard Water
builds, but it's not necessarily a bad choice either
(I prefer Dream Vessel) due to Mastery.
This guy is absolutely monstrous in Ghost Panic
decks though. Play Ghost Panic, revive this guy,
bury a Kisame [FM], then RFG your Ghost Panic chakra
to revive him? Seems like a pretty sick play. I'm
definitely looking forward to picking up a few
copies of this guy to tinker with.