Pojo's Naruto Card of the Day
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Beastly Mage
Shimon
Hijiri
Welcome to another week of reviews, Naruto Fans!
Today's card is Shimon Hijir, also known as St.
Simon. What's in the name change? No clue! *insert
"confused" smiley here*
This guy is good at stopping Platoons, Squads, and
even the Growth mechanic and any other way of
putting Ninjas in play other than deployment. With
Squads running amok right now, this guy helps stop
them dead in their tracks. Problem is that this
works both ways. That means both players have to
deploy Ninjas if they want to put them in play.Other
thing: not a valid effect, so keep him protected. In
limited, he could be good. In constructed, however,
he is great for controlling the field. Try it and
see!
Ratings:
Limited: 2/5
Constructed: 4/5
Art: Gotta love the Intel Ops uniform/5
N. Jolly
N-628 Shimon Hijiri [Keeping an Eye]
Gonna be a short week, this week. Pojo is going on
some adventure, something about...I don't remember,
but it probably involves the hero of my new short
story, Danger Penguin. Oh well, N. review power
away!
Today's card is St. Simon (I'm not calling him
Shimon, as I fell in love with him as Simon, and
that's how it's gonna stay), so let's check out his
stats:
T2 HC0 Water
Leaf/Chunin/Male/Proctor/Mental Power: 1
3/2 0/2 CA: Ninjutsu
T2 is a pretty busy turn for Water now, so even
though it has pretty good stats for it's turn, it's
not really good enough to be included just because
of that. Being a Water Chunin does make him EOTD
bait, but if you're running that, you're probably
playing the Demon Brothers, so he's probably not
going to be in the deck unless you're really loading
up on Chunins. Proctor isn't really huge, but he has
better stats than most of the other Proctors, so
he's a better call if you're actually going to try
to build around Shikamaru [Proctor]. But like
always, it's his effect that's been garnering some
attention:
[Keeping an Eye]
Players cannot put in play Ninjas except by
deploying them.
This effect really messes with decks that love
squads, as well as decks that put into play from
deck. This really hurts Wind (Squads, Kankuro
[Trick], Substitution), as well as other decks, but
it's hard to validate as a main deck card. Still, as
a sideboard, it can turn matches around.
Constructed:2.5/5 A perfectly middle of the road
effect, as it has such swing
Limited:1.5/5 Nothing to really stop here...
Art:Help, I don't have any eyes! No wait, the
animator just got lazy...that was close.../5
Another week, another set of cards and it's gonna be
a Water Remake Week even though this "Week" will
only be three days. >.>
Shimon Hijiri or as most know him, in the game, as
St. Simon. A boost in stats, but the stats won't be
the reason you run him. You'll have Yoroi or a Demon
Brother for that slot nowadays, but you'll have
Shimon in your side for his effect. Ninjas can only
be deployed.
This effect doesn't stop Ambush nor deploying
effects like 8 Ninja Dogs, but it does stop
Platooning and Squading and Putting into playing.
Stopping such awesome cards like Naruto/Hinata,
Shino/Kiba, Ghost Panic, Tactician and a variety of
others, Shimon has a respectable effect, however, he
doesn't have main deck capability due to the
scarcity of effects he stops, including Squading.
Against certain decks, he's awesome, but do tread
your T2's wisely with him in your sidedeck.
Limited: 3/5
Constructed: 3/5
Art: Still can't see the eyes /5
StormVyper Zera
Shimon Hijiri [Keeping an Eye]
Now that the dust has settled, I've been seeing less
and less of this guy in the maindeck and more in the
sideboard. This card could be a nightmare to
unprepared Puppet players as well as a large number
of Fire decks (who function primarily on powerful
squads). He's got decent stats as well, but as the
game progresses, his 2 Support seems less relevant
and he's often gets pushed to the side for higher
values. He's a good card all around though.