Pojo's Naruto Card of the Day
On our
Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about
your decks,
discuss upcoming and past tourneys, converse on
the anime &
more.
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Ranmaru
Today's card is a new version of Raiga's sidekick,
Ranmaru. The effect's a good one. When you battle
Ninjas that are turn 3 or less they must use their
printed values when you calculate Team Power.That
means that, for example, if you're using Kiba and
Akamaru and the both have 2/2 because of Akamaru's
effect, when they battle Ranmaru's team they only
have 3 Team Power (since even growth gets canceled
temporarily). This Ranmaru's a good support Ninja,
plus he's got Ambush. This is good for constructed,
and even Limited. Try it and see.
Ratings:
Limited: 2/5
Constructed: 3.5/5
Art: Yes, it's a boy!/5
N. Jolly
N-623 Ranmaru [Glowing Eyes]
N. here, always looking out for the little
guy...it's kinda what I have to do, being short and
all...
Today's card is another reworking of a filler card,
Ranmaru. Let's check out his new stats though:
Now these really aren't good stats for a T0, as
you'll generally want to be attacking on this turn,
or at least holding back your opponent's attacks.
Ambush is kind of nice, as it allows you to play
Hiding or AOUR without losing an early game drop,
which is always good. Mental Power: 1 seems kind of
tack'd on, but it does help a bit. And as for
Kursosuki Family, it's kind of not useful anymore.
The old school Raiga deck isn't really viable
anymore, so it's kind of just a qualifier to run
Karashi. But now it's time to check out his effect:
[Glowing Eyes]
During the Showdown, in the calculation of the Team
Power, every ninja with an Entrance cost of 3 or
less Battling against this Ninja's Team use only the
printed value regardless of any other in-play
effects.
That's kind of neat, as it stops Naruto [COP], Choji
[SOTP] and in a very true sense, Sasuke [BTL], but
it's really not good enough right now. We have
better T0s for every element that fit this turn way
better. I'd even rather run the original Ranmaru in
a Raiga deck, as he'll help speed it out and protect
it.
Constructed: 1/5 Just not worth using
Limited: 1.5/5 A little better, as it's good to snag
T0s in this format
Art: I believe I can fly, I believe I can touch the
sky.../5
StormVyper Zera
Ranmaru [Glowing Eyes]
There's been a couple of ninja in this set with an
effect similiar to this (2 of which are Water), and
I can't really see the purpose behind them. Aside
from Shadow Clone Jutsu and now Multi Shadow Clone
Jutsu, there aren't too many early cards/effects
that I can think of that'd make you want to play
this kid. His stats have been buffed from the
0/1~0/1 he was before as well as the addition of
Ambush, but I just don't see a reason for this guy
right now.
Another day, another card and GO SEE MY EXCLUSIVE
PREVIEW NOW!!!....or when the link is posted. >.>;;;
Ranmaru! Finally a remake I can agree with in this
set! With Ambush and Shikamaru stats, gotta like the
T0, things are looking good already! Now the effect!
Canceling out your opponent's boosting for ninjas
with an EC of 3 or less. Interesting to say the
least. With cards like Rock Lee~Loopy Fist, Lunchbox
and Growth, this provides a nice defense against
decks who do some early game boosting. While there
isn't much of boosting nowadays, the Genjutsu is
what intrigues me the most. I, frankly, wanna try
and make a Tempo/Genjutsu deck with this guy in it
just to see how it'll hold up.
On the other hand, most tempo water decks won't use
this guy so much unless it's strictly Kurosuki. Good
stats and a decent effect. Give him a try and see
how he works for you.