Pojo's Naruto Card of the Day
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N. Jolly
N-624 Manda [Offerings]
Is that a snake in your scroll, or are you just
happy to see me?...oh, it's a snake...I thought
so...no one is ever happy to see me...
Today's card is a new version of Manda, and he's
about a hundred times better than the old one, which
isn't really saying a lot right now. Let's look at
his stats, shall we: Sound, Snake, 9/0 6/0 on T7
with HC1. That's pretty powerful for the late game,
and I think a turn earlier than his last form. He
makes up for this with a reduced injured value, but
being a snake, he can be brought out by Summoning
Jutsu from Coils of the Snake. He's a fun card, and
I've heard of some people teching him in the new 10k
build that seems to be picking up steam. But let's
see his effect first before deciding anything.
At the end of your turn, you must select and remove
one injured status ninja from the game. If you
cannot, remove the top two cards of your deck from
play.
Valid: This ninja cannot be removed from play by the
effects of your opponent's jutsu cards.
This first effect isn't bad right now, as it allows
you to kill off your opponent's injured ninjas, but
also requires you to kill off your ninja if they are
injured as well. It's kind of like an angry Might
Guy just randomly swinging at the injured, only
cooler. His second effect gives him a measure of
protection from the removal jutsu that are flying
around, but won't stop reactives or other such cards
that manage to change the rules and such.
Manda has always been a heavy hitter, but his
biggest flaw is how late he comes out. A pretty
decent amount of games don't even make it to T7, so
he's not going to show up a lot unless you deck
around him, which is a difficult task to do. He's
not a bad card, but he's too hard to fit into a deck
without tailoring it to him, which is a bad plan in
this game.
Constructed:2/5 (3.5/5 in a snake deck) just too
late to matter
Limited:3/5 He has a better chance here as there
aren't as many game breaking cards here.
Art:You may ask three questions of the great snake,
and it will answer.../5
StormVyper Zera
Manda [Offerings]
Manda is probably one of my favorite characters in
the Naruto world for combining 2 of my favorite
things in the world: snakes and the color
combination of Purple & Black. As for his effect,
it's a definite step up from his previous version
(who was awful, mind you). Like most summons, he's
sporting some pretty high power and his effect
allows him to really cash in on the easy OVs he can
score. Let him swing and if you score an OV, you can
kill 2 ninja: the head ninja and one of the Support
ninja behind him due to his effect. True to his
nature though, he doesn't too much care for terms
like friends and enemies; as long there is a ninja
to devour, they're fair game irregardless of their
affiliations. And if you don't give him a sacrifice,
he'll start cannibalizing your own deck. He's not
enough to make the Snake deck work, but he's
definately a step in the right direction.
Limited: 1/5
Constructed: 2/5
~StormVyper Zera
Master Wang
Manda~Offerings
Another day, another card and today's card--ARGH!
SNAKE! A SNAKE!! SNAAAAKE! A SNAAAAKE! OHHHH IT'S A
SNAAAAAAKE!!!
It's a badger, badger, badger, badger,
badger--*SLAP*....Sorry...
Well, right off the bat we can tell this Manda is
better than his SR counterpart from so long ago, so
it's nice to see such an unexpected remake get a
nice effect(s). Protection from removal jutsus is
always nice and while his effect is quite the
double-edged sword, potentially, it's still nice to
remove any ninjas your opponent has while you have
the chance. Plus, it opens to some combos.
Of course, turn 7 is a bit of a problem, but more
often than not, he'll be put in play by Summoning
Jutsu more than by deployment. Snake Wave decks will
use this Manda no problem, but as for other Water
decks, there's some better late game to come out
sooner.
Limited: 2/5
Constructed: 3/5
Fun deck: 4/5
Art: From this angle his head looks like a horny
toad! /5