Pojo's Naruto Card of the Day
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Beastly Mage
Water Style: Water Shark Bomb Jutsu
Today's card is one of those Jutsus that changes the
effect of a Jutsu being played. Those are, IMO, way
more dangerous than those that simply negate a
Jutsu, since they have effects that will simply
devastate your opponent. This one, for example,
makes it so that the user of the target Jutsu
becomes removed from play... OUCH! Only requirement
is that the user of this version of Water Shark Bomb
be a Jonin or Higher-ranking Ninja. It's an SR so
it's kinda hard to get in Booster Draft. But in
constructed, it's lethal.
I met a good friend on Pojo the other day, and I
just want her to know that. Thanks again,
Mac...you're a good kid...
Today's card is a fun new SR, Water Style: Water
Shark Bomb Jutsu. This fun little card is another of
the new reactive jutsu, so it's able to affect the
OC ninja and other untargetable/unaffectable ninja,
which is nice. It has a Jonin requirement, cost two
Water chakra, and removes the user of the target'd
jutsu from the game. That's a pretty big effect
there for a great effect, and works as negation for
Water (which was lacking before this and the new
Second Hokage) next to it's removal negation.
But is it worth it? I think so. A lot of people are
trying to fit this into their Water deck, and for
good reason. It's a solid jutsu with a good cost
that should really be apart of the new Water deck.
Constructed:4/5 Good card
Limited:5/5 Kisame, Raiga, and The Second Hokage
love this card
Art:Sharksplosion! That's like the third coolest
splosion!/5
StormVyper Zera
Water Style: Water Shark Bomb Jutsu
Good card is GOOD. Considering this card has
probably the most devastating effect amoung the
reactive jutsu, you'd think the requirements would
be a bit strict. However, that's not the case. I'm
struggling to find something bad about this card...
Can't do it. The only reason to not use this card in
standard Water is, well, you don't have it.
Limited: 3/5
Constructed: 5/5
~StormVyper Zera
Master Wang
Water Style: Water Shark Bomb Jutsu
Another day, another card and I'm happy to announce
that I am no longer unemployed! YAAAAAAY! ^_^
One of the first reactive jutsu's ever seen as
previewed in Shonen Jump, Shark Bomb is definitely a
card that needs to be reckoned with. The jutsu
speaks for itself: stop a jutsu and remove the user
at the same time. *shrug* That's pretty much
self-explanatory, there's little need for me to
point out the obvious good with this card.
The cost though is a hefty restraint. Granted Water
has an abundance of Jonin's but it pulls the jutsu
back to being playable on avg. turn 4-5, potential
3. Two water cost: fair enough. The question becomes
what jutsu/mission will water deck users take out
for it? There's quite a good amount of great Jonin
req. jutsu's for water, sliding this in with it will
be a bit tricky, but it's really good nonetheless.
Limited: 2/5
Constructed: 4/5
Art: Why do I see a Kool-Aid shark there crashing
through the water? OH YEAH!!! /5