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Shikamaru Nara [Unwillingness]
 

#N-634
 

Review Date: Sept. 3, 2009

Average Card Rating

Constructed: 4.10
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Shikamaru Nara

Today's card is a new Super Rare Shikamaru. This version of everybody's Lazy Bum Ninja can stop a Ninja from battling. During the Mission Phase (no specific Mission Phase noted) you can pick one Ninja on your opponent's side and that Ninja (as well as Shikamaru) can't battle on that turn. Problem is that the selected Ninja must be a turn 2 or less. This is good early game, but late game it could be a problem (unless you run the Orochi/Sasu squad). In limited, if you run this guy and manage to draft his Jutsu, you're set. In constructed, he could be good too. Try it and see!

Ratings:

Limited: 3/5
Constructed: 3.5/5
Art: He looks like me on Monday mornings.../5


N. Jolly
N-634 Shikamaru Nara-Unwillingness

Another day, another life lesson learned with your hero, N. Jolly!

Today we have yet another of EA's most valuable cards, Shikamaru-Unwillingness. As per normal, let's give a rundown of his stats: Leaf, Male, Chunin, Mental Power: 4, Growth, 0/3 0/2 and T2 with Shadow combat attribute. That's a pretty nice ninja just based off of all of that, seeing as he still has his old 4 mental, as well as Chunin rank so he can play the new Shadow Stitching, which is a card I really like in Earth. He's pretty standard for a Shikamaru on this turn, but I like him more than any of the other ones for stats alone. But that's not why we're playing him, now is it?

His effect is that during THE mission phase, you can select him and one other ninja whos turn cost is two or lower. During this turn, both the selected ninja and this ninja cannot be sent out to battle. Now to some, this doesn't seem like too bad an effect, and I myself admit that I underestimated how good it was...that was a mistake. This guy has single handedly won battles, and there's a good reason why. He's able to hold back a lot of good early game supporters such as Temari, Shikamaru-Formation/Flexibility, Kabuto, and loads of other really good supporters. But what he does best is hold back your opponent's teams when you're swinging in. Early game, he pretty much makes sure your opponent can't block at their best, which can be really scary if they're running FCJ or other jutsu that don't need to battle to cause pain. He's even worse if your opponent can't hit their late game, as he continues to hold back their best team over and over again.

He's another Shikamaru from a long line of great Shikamarus, and he's going to be played for a long time. I wouldn't be shocked to see him take a ride on the Rogue List this upcoming season.

Constructed:4.75/5 Just a great card overall and almost ban worthy
Limited:5/5 He can't really be stopped here at all.
Art:Someone else go save the village, I don't wanna..../5
StormVyper Zera Shikamaru Nara [Unwillingness]

This is a very good card, for nothing more than his nice stats. His effect, however, is quite the gem especially if you go first. This card singlehandedly keeps your opens best Ninja out of battle early, but it requires a bit of setup, in most cases. His effect is much easier to use if you went first, as you'll have 3 ninja (including Shikamaru) to your opponent's 2. When going second, it's a little trickier, as you'll likely find yourself throwing him into your team just to match your opponent's team. Growthing this guy over your [Formation] versions is a nasty perk. Free drop 4 Support CIP on Turn 2 seems pretty good.

Limited: 4/5
Constructed: 4/5
~StormVyper Zera
Master Wang Shikamaru~Unwillingness

Another day, another card and today's....confuses me...

Shikamaru~Unwillingness has done something that no other card has done in a long time...confuses me as to how and why it's so widely accepted as awesome. I can easily dismiss this by saying it simply needs to be playtested to fully understand its power, of which is very true, but this card, to me isn't so simple to declare awesome.

I mean, yes, all the stats are great, but with cards like Shikamaru, it's all about the effect. Being able to prevent him and one of your opponent's ninjas with an EC of 2 or less from being sent out to battle on both player's Mission Phases sounds good at first, but it all sounds so situational. I can't help, but find this as a pure rush card. Sure I see some late game use for this...kinda, but I guess it's all about getting him before turn 5 where a team or teams could have a ninja with 2 or less EC in their team.

I mean...that's all I can say about it. It's nothing sophisticated, yet it's situational. I can sort of see why people like him so much, but it's just the fact of him not being sent out to battle either that makes me scratch my head, but then again Shizune~Medical Kunoichi has the same drawback and that hasn't affected her playability.

All I can say is, in the end, be careful how you play this card. He can be destructive if he's played early enough, but even then, your opponent can adapt. As a closing note, I'm giving this review with little test or experience in playing this card since I haven't pulled it or proxy-tested with it, yet. This is just one of those cards that a player has to play him or herself to see if it works for them. Bottom line, I just don't see the perfection of this card. I see the awesomeness, but not perfection....yet.

Limited: 3/5
Constructed: 4/5
Art: Even Shikamaru looks perplexed at his effect! /5

 


 

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