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Anko Mitarashi and Orochimaru
[Secret Experiment]

#N-762 

Review Date: April 7, 2010

Average Card Rating

Limited: 1.00
Constructed: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


ninja_
cupcakes

4/7/10 N-762 Anko Mitarashi and Orochimaru
=================================

I really don't have much to say about today's card other than meh. I doubt you'll be using Anko (Childhood) to put this card in play unless you're running the 3 drop in your Water deck for some reason; Since you're most likely put this in-play via Oro, you're going to lose the hand advantage since every Orochimaru (except Recon) has hand cost as well as with this card. You'll be down 4 cards when you pull this guy out so he/she better have a good effect....

[SECRET EXPERIMENT]

When this Ninja is put in play, you can put 1 Ninja card with an Entrance cost of 4 or less and a Water Symbol in play from your Discard Pile.

Wow, that's it? Pretty good effect but do the ends justify the means? It might be better just to have the Orochimaru out on the field such as [Forbidden Jutsu]. One potential combo I see though is with Orochimaru [Dream Vessel]. Have Dream Vessel kill off your T4 Sasuke then platoon him into this and necro Sasuke back to life. Unfortunately, said combo relies on 3 cards, two of which have hand cost making you need a total of 5 cards to pull off.

Pros:
Decent stats
Decent effect

Cons:
Hand cost
Somewhat hard to pull-off since the main candidate for this card is a 6 drop himself.

Combos: Dream Vessel + T4 Sasuke

Limited: 1/5
Constructed: 2/5
Block: 2/5

 


 

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