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Asuma Sarutobi [The Will Of Fire]

#N-891 

Reviewed: August 18, 2010

Average Card Rating

Limited: 1.87
Unlimited: 3.25
Block: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Asuma Sarutobi

Today's card is a Super Rare version of Asuma-Sensei. He's got great stats, plus the "12 Shinobi Guardians" characteristic. He's got two great effects (which are not valid, BTW). First effect allows you to take three of your opponent's battle rewards and turn them face-down during the Exchange of Jutsu to make one of your opponent's battling Ninjas go stand-by. That can be great in a pinch. The other effect is great for hand and chakra control decks, since he can protect those crucial areas from your opponent's effects. To top it all off, he's also got Mastery.

Ratings:

Limited: 2/5 (Super Rare that's a bit hard to get)
Constructed: 3/5
Block: 4/5
Art: *does salute*/5


ninja_
cupcakes

====================================
8/18/10 N-891 Asuma Sarutobi [The Will Of Fire]
====================================
 
Hmmm... You would thin a super rare Asuma with the effect name of [The Will Of Fire] would have come out in Set 17: Will of Fire, since those they share the same name and WoF covered the arc of Asuma's death... but it comes out in Fangs of the Snake instead.
 
Actually, this card would have had no use in WoF since his effect would have been pointless. Let's first look at his characteristics. He's back as a 5-drop with a nice 6/3 healthy stats, but pathetic 3/0 injured, but that is likely due to him having Mastery. He also has the standard Asuma characteristics; Leaf, Jonin, Male, and the still useless 12 Shinobi Guardians. Nothing special here except Jonin and Mastery. Finally, he has Weapon CA which is good more or less. Now to his effect.
 
During the EoJ, you can flip three of your opponent's battle rewards face-down to make one battling ninja a stand-bye ninja. A very good effect for the new BR flipping deck, but it can be hard to pull off consistently since you'll need a few ninjas to constantly flip battle rewards. His second effect is a nice bonus defense against Water and Earth's chakra and hand control, respectively.
 
Ultimately, Asuma is not bad in his own deck type, but even so, he's not too game changing unless you have the field perfectly set up. I personally would run the other Asuma's from set 17 over him since that has squad/platoon tech going for it, but you can run both if you want.
 
Limited: 1.75/5 Not too good here since his first effect will be harder to pull off
Constructed: 3.5/5
Block: 3.5/5 

 


 

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