Pojo's Naruto Card of the Day
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Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Shukaku
Today's card marks the return of the One-Tailed
Raccoon Spirit: Shukaku. This Tailed-Beast fits very
well with the Wind/Surge theme. At turn 7 it has the
highest turn cost of any Surge Ninja. Note that it
has the "Name: Gaara of the Desert" Characteristic.
Since Gaara [Conversation] got reprinted as a Black
and Gold not long ago, using this guy is easier
(Conversation + the most recent Sand Cocoon). Now,
when Shukaku's team wins any Victory your
opponent moves two cards from the hand to the top of
the deck in any order. So, your opponent must make a
choice when facing Shukaku and has no chance of
winning: either fork over an Outstanding Battle
Reward, or have a Ninja take at least one damage and
have to wait a while longer to set up that good
hand. Moving from the hand to the top of the deck is
one good way to make your opponent wait longer. Take
my word on it.
Ratings:
Limited: 2/5 (late game entry)
Constructed: 3.5/5
Block: 4/5
Art: Party Animal/5
The_Sixth_
Prong
Shukaku n998
This tenacious tanuki trickily
teases terrified teams.
In Block, you trick him out on Turn
2 with Gaara of the Desert n145. In
Unlimited, Set 12 Playing Possum
Jutsu doubles your chances of
tricking him out, not to mention he
uses Sand Tomb. In Limited, this guy
is late-game Hand Control on a big
stick. The only trouble with him is
going through the trouble of
squeezing at least 8 cards into your
deck, 6 being Super Rare, just to
have a decent chance of getting this
guy out early. If you can fit 3 of a
Turn 2, 3 of a Wind Turn 7, and 2 or
3 of a jutsu that is sub-par outside
of this combo, this guy has no real
downside.
Limited: 3/5 This guy seems like a
bomb in limited
Unlimited (Constructed): 2/5 I was a
fan of cheating Shukaku into play
since Set 10, when they made a good
one.
Block: 4/5 Depending on what else
Wind gets (especially in terms of
Jutsus for this big fellow), he
could bust Block wide open.
Julio
Shukaku
I am such a fan of this card. Even then, this card
does carry its flaws:
-It's a late entry onto the field
-average attack
-effect isn't valid
It still isn't such a bad card though. It creates an
endless loop that wont let your opponent get out of
unless he/she just lets the attack go unblocked.
It's unlikely that this card will get surge'd due to
it being late game. This card fits in a Wind Surge
deck and easily splashed into any other deck that
carries wind. This card may not see play during
tournaments but Chiyo [sacrifice] sure helps the
odds. It's missing the usually "unaffected by
your opponent's effects" effect so it doesn't
exactly make it the best Shukaku out in the game.
[Formidable Monster], in my opinion, is the best
Shukaku but, if we are following the block format,
this will have to do.
It's too bad...I love the way this card looks.
Block: 2/5
looks cool at least but not likely to hit the field
and much less of a chance to surge it its not likely
to pull off the effect and if it does end up in a
showdown it can't protect itself