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Palm Healing
#J-780


Reviewed Dec. 22, 2010

Average Card Rating

Limited: 2.00
Unlimited: 2.75
Block: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Palm Healing

Today's card is perfect for Medical Decks (which would be run in Unlimited). Depending on how many Medical Ninjas you have out this card gets a different effect. If you have two or more, you can heal two of your Ninjas and place a Growth Coin on each of them (good in a pinch). If you have three or more Medical Ninjas you get to injure one opposing Ninja and draw a card (so-so). If you have four or more, then you make an opposing Ninja go Stand-By and move one card from your Discard Pile to you Chakra Area (good). The effects are situational, and you'll probably get to use the first one more than often. In Block this can still be used (it has a colorless cost), though in Unlimited it could see more action. Try it and see!

Ratings:

Limited: 2/5 (if you can draft a couple of Medical)
Constructed: 3/5
Block: 3/5
Art: CLEAR!!!/5

The_Sixth_
Prong
Palm Healing j768
 
This jutsu is really effective in an array of decks that splash Medical ninjas as well as in an array of situations that the Medical deck would need this "utility knife," so to speak. You either Heal+Growth, Injure+Draw, or Stand-by+Net-chakra-gain. A win, a win, or a win.
 
Constructed: 2.5/5 In the "Rules for Medical Ninja" deck, this thing could get ridiculous once you bust out the Tsunade & Sakura Squad and start Mastering this thing with 4 or more Medical ninjas, and then just Counter or Infuriation in response to anything or anyone they could possibly respond with. Though Medical isn't the best deck in Unlimited, this jutsu seems solid.
 
Limited: 2/5 With 6 Common/Uncommon Medical Ninjas in the set, If you can pick up at least 4 Medical ninjas, this jutsu would definitely be worth taking. In draft, you could even let it table and it might still get back to you. Not the worst card in Limited.
 
Block: 3.5/5 In its deck, this card is awesome. You use it early-game, then Shizune from TP2 to get it back to hand, then jutsu wreak havoc, your opponent knowing that you have a response to anything that they can throw at you. Good stuff.

 


 

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