Pojo's Naruto Card of the Day
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Beastly Mage
Coordination
Today's card is one that makes for a fun deck type.
Coordination removes the User from game, and puts it
back in play in any of your teams in any position.
So, if you're defending with two teams, and
you need to move one Ninja from one team to another
in a snap this Jutsu could do the trick. Remember
that when a Jutsu says "put in play" that Ninja
comes back Healthy after being removed. It's a bit
like teleportation, and can be pretty helpful in
many situations.
Ratings:
Limited: 2/5
Constructed: 3/5
Block: 3.5/5
Art: You can swat some big bugs with that.../5
Happy Holidays, Naruto Fans!
The_Sixth_
Prong
Coordination j769
This card delves into a whole new level in terms of
design space for jutsus in the Naruto Collectible
Card Game. It basically takes one of your Non-Squad,
Non-Platoon ninjas that are already battling, and
then moves them into any of your battling teams in
any position, though I think the beauty in this card
is that it also triggers any put-in-play effects
that the ninja had as well as allows any other
effects the Ninja had to be reactivated (like Kabuto
[Database] or Shizune from TP2).
Constructed: 3/5 The first deck I think of is
Puppets. This would allow Ebizo to bring back
another Puppet, perhaps one that you discarded with
the Kankuro & Black Ant Squad. The potential for
this card is practically endless if you can splash
the cost.
Limited: 1/5 This card doesn't really do anything in
Limited outside of maybe Flash-ing some mediocre
ninja into another team.
Block: 2.5/5 For the sake of how much potential the
card has, merely less-so than in Unlimited.
Julio
Coordination
This jutsu doesn't damage or injure your opponent's
ninja directly but it can definitely help.
"Coordination" is one of those jutsus that can be
extremely strong or extremely weak depending on the
ninja being the user. This card having great
potential could devastate your opponent and with
Wind needing a good jutsu... this isn't so bad.
Gives you instant gratification when deployed and
"Coordination" benefits you even further. Even
though this costs 2 Wind element chakra, a deck that
runs a different element can definitely make great
use.
Fire - Sasuke (Eyes of the Hawk) - double the
chidori Water - Second Hokage (Supremacy) - more
missions to bounce after usage Lightning -
Naruto (Reliance) - search for more missions Earth -
First Hokage (the creator) - lock your opponent's
turn again... best way to take down no hand water
decks, force them to stick with cards in their hand
This jutsu isnt for every ninja tho...
This jutsu can't protect your ninja...
This jutsu requires a specific element for
payment...
Regardless of the slim moments of usage, in the
right deck, this can pull you out of trouble.
Block: 3/5
-great card but requires certain effects for proper
usage
Unlimited: 3/5
-carries great potential for crazy combos