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Expansion Jutsu:
Super Slap
#J-697 Reviewed Dec. 27, 2010
Average
Card Rating
Limited: 2.75
Unlimited: 2.50
Block: 3.50
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Expansion Jutsu: Super Slap!
Today's jutsu card, even though it's an Akimichi
technique, can be used by anyone. For either one
Earth and one Colorless (or three Colorless) you can
take one Ninja whose Combat value is equal or lesser
than the User's and make it go Stand-By. This is
good when attacking, since it takes care of Chump
Blockers. The second effect is situational, giving
protection against your opponent's Jutsus (until the
end of the Turn) to the User if said User has an
Earth Symbol. It's a pretty good Jutsu in any
format. It gives you the chance to clear the way for
a Battle Reward or just to get rid of a pesky Ninja.
Try it and see!
Ratings:
Limited: 2.5/5
Constructed: 3/5
Block: 3/5
Art: And that's how you smash a roach./5
The_Sixth_
Prong
Expansion Jutsu: Super Slap!
When I look at this card, two cards come into mind
that I tend to compare this card to, Howl and
Concentration.
This card has the stand-by power of Howl and the
potential self-protection held by Concentration.
On the other hand, this card has more strict
usability than Howl and a smaller shroud than
Concentration.
Overall, even though it isn't exactly Howl or
Concentration, it should be a piece of any Earth
deck.
Constructed: 2/5 Earth isn't the most playable in
Unlimited.
Limited: 3/5 A potentially battle-turning effect
with a generic cost is quite solid in my book.
Block: 4/5 This card should be at least 1 of in any
Earth Deck next to Howl.