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							M-611 Narrow Escape 
							
							  
							
							It seems Pojo noticed that for most of the last 
							review, I complained about the word "Rampageous" not 
							being real.  He then looked it up, and I guess it 
							is, despite what my spell check says.  Who knew?  So 
							my review yesterday was probably a bit shorter due 
							to that.  Honestly, this card plays into the 
							"Couple's Skate" theme this week seems to follow 
							(excluding horror pig). 
							
							  
							
							Today's card is a cool new counter mission that 
							really just stomps squads flat.  It's a card that 
							might even be overkill in the right situation, but 
							outside of that, it's not useful.  But let's check 
							out it's stats, shall we: 
							
							  
							
							Narrow Escape 
							
							Fire/Wind 
							
							T2 HC1 
							
							Counter 
							
							Target: 
							
							1 "Squad" Ninja that was put into play this turn. 
							
							Effect: 
							
							Remove the target from the game. 
							
							Set 16: 
							
							Rare 
							
							And bam!  That's a massive effect, slamming your 
							opponent's two ninja investment and building your 
							chakra.  Imagine all the ninjas that hits: Sas/Oro, 
							Naru/Yama, Saku/Tsu, Shiba, Saku/Hina, Saikura, the 
							new Shikashi, and others.  Making your opponent burn 
							both parts of a squad, and not even having to chain 
							to your opponent's squading makes this card a very 
							hard hitter.  Now some cards rely on the squad deck 
							more than others, so this is a pretty solid side 
							board card, but something tells me that it would 
							make one heck of a main board as well.  In both Fire 
							and Wind, this card is dangerous. 
							
							  
							
							If your opponent isn't playing squads, this is a 
							dead card in hand, but having two symbols helps ease 
							that a bit.  Still, this card does rely on your 
							opponents deck to function at it's full potential, 
							which just reeks of side board.  I personally really 
							like this card, but it seems like it'll be a bit 
							hard to fit it into any deck's mission lineup 
							without seeing your opponent's deck in action.  But 
							when it goes off, a card like this wins games. 
							
							  
							
							Limited: 1/5 Squads are rare here, so would be 
							getting this card off. 
							
							Constructed: 3.75/5 Massive power here, but 
							situational...I like it! 
							
							Block: 3.75/5 Same as constructed for now, but has 
							lots of potential! 
							
							Art: Just like everyone else, Naruto wants Sai to 
							shut his pale mouth.  I can get behind that kind of 
							motivation/5 |