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Top 10 Cards of 2009: 
#10 - Hiding 

# M-474  
 

Review Date: Jan. 4, 2009

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Hiding

Welcome to our 2009 Top 10. Today's card is Hiding, a nice little Water mission that has pleased many a fan. This card gives you some draw power, plus effect negation for non-Water cards (not just the Ninjas ;) ).

Hiding is simply that good for Mono-Water decks, and a lot of fun. Try it and see!

Ratings:

Limited: 2/5
Constructed: 3/5
Art: Nightcrawler's got nothing on these two!

gaby2k Ranked this #5 on his Top 10 List.

We reviewed this card on July 31, 2009. - Here are more reviews from earlier this year:


Nick

2008 Stone
Village Kage
Pojo Preview Card #4

M-474 Hiding

Ok, how long has it been since we’ve seen the Demon Brothers on a card? In any case, water gets a card it desperately needed, draw power. Given, this is a 2 for 1 card, but it has that spiffy little bonus of negating effect texts of things without a water symbol. Take a second look at that. It doesn’t just say “ninja” it says “all in play cards.” So, not only are their ninja negated for 2 turns, but their The One Who Lives Within, Emina, Futaba, Drifting, all get negated as well. What I want to know is if it will count cards that come into play on your opponents turn, or if it only hits the ones currently in play when the missions effect is applied. The best part about this card is that it can come in handy at ANY time during the game. This card makes mono-water builds even more viable, especially with the new turn 0 cards water has gotten. So far it’s looking like earth and water will be the best two elements to draft for this set in limited.

Limited: 4/5 Its uncommon, and there are plenty of other water cards in the set.
Constructed: 4.5/5 I’m not a water player personally, but I don’t see why you wouldn’t want this effect.

N. Jolly
M-474 Hiding

...and the last incredible Pojo preview card, the one you've all been waiting for...you're telling me we didn't get four tails? A water uncommon? I'm like two seconds away from just reviewing The First Hokage again...Fine, for our last card, we have Hiding.

As much of a problem as I have with this being our last card, it really isn't that bad at all. It's a T1 HC1 Water mission when means Kabuto can pull it, and it's effect allows you draw a card as well as negate the effects of any non Water Ninja for this turn and the next. Early game that could get you through a Shikamaru-Flexibility and Naruto-Control of Power and late game that'll completely wreck up most decks that aren't Water. It's a card that I could see mainboarded in Water that's not running Ghost Panic (Too many missions already) as a good anti-Not Water that also nets you a cheap draw.

Constructed:3/5 Above average, but not incredible yet...
Limited:4.5/5 Cheap easy draw with no strings attatched
Art:He's coming to get you!/5

...and to think, if Bandai hadn't had dragged it's heels doing it's Wind Week, we could have reviewed Sealing Jutsu: Breaking the Lion's Roar...
StormVyper Zera Hiding

If this card works the way it reads, it is absolutely broken and will be Rogue Listed; I guarantee it. At first, it's just a simple Pet Tora, which if you'll remember is a 2-for-1 and doesn't see play these days because it puts you at a -1 and Fire doesn't have a huge way to really capitalize on the early chakra. This card is like a Pet Tora +. Not only do you get to pick up a new card, but for 2 turns, every card (yes, is says "cards" not "ninja") without a Water symbol has it's effect text negated. That means no Missions, no Clients, no Ninjas, and no Jutsu; if it doesn't have a Water symbol, it has no texts for 2 turns. Now, Bandai is known for wording their cards poorly which results in some pretty broken cards (see Might Guy [Dynamic Entry]), so I'm like 99% sure this card will get an immediate errata to negate Ninjas effect only. In that case, I'm going to rate this card with that errata in mind.

As an avid Water player, I love~ this card. I've said it before: effects text is a big deal in this game and a one-sided shut off of those effects can be a huge slap in the face to your opponent. I could see this card being used in place of Bingo Book, which is only really seeing play these days because it fuels a Turn 1 Furious Current and isn't a guaranteed -2 like most of Water's early game missions (Bingo Book can miss). Hiding is guaranteed to net you a card, and has some pretty sickening applications late game as well. Your opponent will be sitting on a field of vanilla ninja for a turn against your field of Orochimaru/Second Hokages/Kisame/etc. with all their effects intact. On top of that, this pushes Water away from using splashes altogether (however slightly), especially when combined with cards like Unstable Ground, which tanks a full team of non-Water ninjas by 6 Team Power. I'm all for pushing players to use Pure decks (meaning decks with no splashes) and this card is a welcome addition.

Limited: 5/5 (There's so many good Water cards in this set.)
Constructed: 5/5 (If the errata sticks, I'd rate it 4/5 for both formats.)
~StormVyper Zera

Naruto
FanBoy

   Hey there guys and today we have a fresh, awesome preview that's very good! :D

Hiding M-474

   Basically this card says "Bye Bingo Book" everywhere. It gives you the same card advantage Bingo book gives you and negates all CARDS that are not water and obviously your playing water so your at a big advantage. Note that the negation lasts during the turn it is activated and the next turn which is great for a turn 1 mission. It's very good and adds more variety to water's mission stash which has grown exponentially in this set. Very good to say the least.

Limited: 3/5 (Not for many element decks)
Constructed: 4.5/5 (Very good effect but splashes happen everywhere)

Art: 2 fer 1 special!!!/5

 


 

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