N. Jolly |
#7 Sakura Haruno & Sai [STRANGE TEAM WORK]
Hello again for one of my fav cards on the list.
This card right here has been a driving reason why
Sai is even run in decks that can't really use him
(read: most decks), and really one of the squads I
love the most (and we haven't even hit the best
squad on the list yet!)
Again, I have to say that there's a lot to love
about this card, as it's singlehandedly one me
games. But enough about just talking about it, let's
check out it's stats, shall we:
T4 HC0 Wind/Lightning
Leaf/Female/Male/Chunin/The Foundation/Anbu/Medical/Mental
Power: 5/Squad
6/4 5/3 CA: Medicine/Brush
Set 14 Rare
Wow, that's a lot of key words! First of all,
Leaf is getting to be a good village to come from
for certain cards, as well as having either gender
which can be helpful (but it can be Sexy Jutsu'd...something
to think about...), and while most decks running
this won't care too much that it's from The
Foundation, Anbu is nice to have, as well as this
guy being a pretty big part of the new Anbu deck.
With Medical, this guy fits perfectly into the Med
decks as a T4 (a bit tight, but he's a good fit for
it), and his five mental is incredible! It allows
him to set off Shikamaru [SHARPNESS], a card I like,
as well as abuse Wind's best draw card, Sakura's
Decision to the same level as Shika/Tem! Brush CA
gives this guy access to all of Sai's jutsu. And
their stats are just awesome for the turn, equaling
Orochimaru's two turns earlier. Even without it's
awesome effect, this would be a solid card to throw
into most decks that needed to run either one or the
other. But now, let's check out the effect that
shuts down strategies and wrecks fields, shall we:
[STRANGE TEAM WORK]
During your opponent's Mission Phase, you can
select 1 of your opponent's Ninjas. In that case,
negate the effect texts of that selected Ninja
during this turn and the next turn. Additionally,
that selected Ninja must be sent out to battle this
turn, if possible.
First you negate them, and then you force them
out to battle...wow...this ninja doesn't even limit
you on the turn cost of the ninja you can negate,
which means it works on any ninja; that's really
impressive. Being able to negate any ninja effect
you want as well as forcing it out to fight when
it's not at it's best can be a huge swing in your
favor. And being able to chain this effect (that has
no cost!) to your opponent activating their effect
is just beautiful. Chain it to come into play
effects and just smile, seeing how they lost their
ninja's only special ability. This effect is massive
and game changing, and I'm glad to see it on this
list.
I have to say, this squad is probably my favorite
even including the next one on the list, as it
doesn't create an instant win, but rather allows a
player to come back from a bad situation and turn it
around, as well as fitting into both medical and
anbu decks, which makes it quite versatile. I just
hope the block keeps on giving us a low turn Sakura,
because even as muc has I love this squad, losing a
T3 and T4 to bring this out would make me a bit sad.
It's being able to drop your T0 Sakura [GOTP or ADP]
and then work your way into Sai on T4 to squad that
makes this amazing, and I feel that if I were losing
both my T3 and T4 for this card, it'd be a bit of a
harder loss. But as it is now, this card has really
made an impact on the meta, and I'm looking forward
to seeing how it plays out in block.
Limited: 4/5 Again, don't like losing both T3 and
T4 to play it, but if you get it out, it'll probably
win the game itself.
Constructed: 5/5 Fav squad, hands down.
Block: 5/5 Nothing has made it worse, so keep on
playing it as you still have a good Sakura to play
early game.
Art: Sakura is gonna sucker punch you, just like
every other woman you meet in your life...women suck
punch people, it's a fact.../5
Stick around for tomorrow's card, yet another
wind card that seems like it was destined to be
limited. Until then, this is N. Jolly giving a
friendly hello to the new reviewers who have
recently joined the review crew! Look forward to
seeing what you guys have to say, and maybe seeing
if you want to collab on an article or two! Look
forward to a special article by Friday (I hope :P)
about the block, a new block legal deck, and a few
other things in N.'s End!
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Josh |
While we continue this countdown to the best
Naruto card we go by a couple who you would think
hate each other, but in fact work out as a great
squad. Sakura Haruno & Sai [Strange Team Work]
simply have everything it takes to be a must card in
a deck that wants to aggressively take the field.
Its ability to shut down one ninja’s effect and then
force an attack supplies you with at least two
chances of causing damage to head ninja’s and their
support. Add in the factor that jutsu’s of the wind
element tend to be strong in field manipulation and
negation, and you’ve got an incredibly playable and
powerful turn 4. Just looking at the card you can
see all the attributes it has, and quite a lot: 5
mental, anbu, leaf, above average stats…..heck it’s
even two genders! Honestly, I see no reason to not
at least play one, unless your separate Sakura or
Sai is more important.
Limited: 4/5
Constructed: 5/5 (Ya, at its level it’s that
playable)
Art: Why do I feel that Sakura really wants to be
punching in another direction.....hmmm?
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