Pojo's Naruto Card of the Day
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Beastly Mage
Shikamaru Nara & Kakashi Hatake
Today's card is one that's simply great!
The Shikamaru/Kakashi Squad combines Mental Power
Battling with Early Settlement-like tactics. In this
case, Victory/Outstanding Victory = 1BR for you,
while Defeat/Outstanding Defeat = 1BR for Opponent.
Even though the effect is not valid, with 7 MP
you'll probably be getting Victories as is. Combine
this card with Shika's mom (and maybe his dad, the
"As a Father" version) and you WILL be getting the
victories most of the time! Now, the "put in play"
effect is good too. The mission card this Squad
allows you to look for (Intellectual Strategy)
allows you to have Mental Power Battles during three
turns, which would make your opponent think (and
think hard) on how to get these two out of the way.
I would like to start the day by apologizing for
missing many reviews lately. I have been very busy
lately (read: Partying too much) this Spring Break
and I've been out of the country for a while but
hopefully, my schedule should be back to normal now.
II also want to apologize to Mr. N. Jolly for
"stealing" his review format. Well, I didn't steal
it, it's just the way I like reviewing cards since
it is very efficient and we both just have the same
taste I guess. Actually, I'm not really sorry since
I plan on using that format still, but with a little
change. Sorry, Mr. Jolly :P
Now to the review...
Shikamaru Nara & Kakashi Hatake
Earth/Fire
EC: 5 HC: 0
Leaf | Male | Chunin | Jonin | Proctor | Sharingan
Eye | Mental Power: 7 | Squad
Healthy: 7/4 Injured: 5/4
Combat Attribute(s): Shadow/Genjutsu
Rarity: Super Rare
This squad should be easy to pull-off in fire since
Kakashi (and all of his spin-offs) are played
religiously in Fire and Shikamaru makes his way in
every deck with his Flexibility and Unwillingness.
Let's check out the characteristic line now.
Leaf: One of the only village characteristics really
worth having in the game, the other being Akatsuki.
Male: Not as good as Female as always, unless you
play Determination of Men.
Chunin: Not as good as Jonin.
Jonin: Better than Chunin.
Proctor: Kinda useless since the characteristic is
only helpful if you're playing Shikamaru [Proctor].
Sharingan Eye: Very useful since it gives you access
to Visual Jutsu and other fun Sharingan cards.
Mental Power: 7: WOW!! This is the smartest ninja in
the game which isn't a surprise since it is two of
the smartest ninjas in the series.
This card's stats are also nice, offering decent
combat and moderately high support.
Genjutsu CA is a big plus with all of the fun cards
(read: Fear by Genjutsu) Genjutsu has; Shadow CA is
only useful for Shadow Stitching of course.
[CLEVER PLAY]
When this Ninja is put in play, you can search for 1
"Intellectual Strategy" Mission card in your Deck
and put it in play. Then, shuffle your Deck.
When this Ninja's Team wins a Victory or an
Outstanding Victory in a Mental Power Battle, you
win 1 Battle Reward. When it is Defeated or
Completely Defeated in a Mental Power Battle, your
opponent wins 1 Battle Reward.
In case you're wondering, Intellectual Strategy
makes everything a Mental Power BBattle for three
turns which is devastating since this guy has Mental
Power 7. The second effect is reminiscent of Kakashi
Hatake [Early Settlement] but now only with Mental
Power Battles and it is unfortunately not Valid.
All-in-all, this is a very great card that can turn
the tide of the game in your favor, and is not to
hard to run.
Limited: 1/5 There are no Shikamarus in Broken
Promises >.>
Constructed: 4.5/5
Block: 4/5 Less options for Shikamarus and Kakashis
to play