Pojo's Naruto Card of the Day
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Beastly Mage
Tsukiyomi
Today's card is a killer... but only for Itachi!
For two Fire Chakras, you get to move one Ninja
Battling the user face-down to the Battle Reward
area. This could advance your possibility for
victory. Since you're removing a Ninja from the
field, if your opponent Chump-Blocks, then you're
getting more than one reward. That's pretty good, as
long as your Itachi survives. So, try it and see!
Ratings:
Limited: 1/5
Constructed: 3/5
Block: 3/5
Art: Get some eye drops!/5
ninja_
cupcakes
4/1/10 J-608 Tsukuyomi
==================
In hindsight, I should of said "Tomorrow we review
our first Super Rare Exclusive Preview! Wind Style:
Rasenshuriken!" as an April Fool's joke but I'm a
slow kid that never thinks about what the next day
is. Oh well...
Today's card is pretty much a suckier version of
Kamui from Foretold Prophecy. Kamui did the same
thing except it sniped and had one more user,
albeit, for one more fire chakra.
Pros:
Turns a ninja into a Battle Reward!!!
Poor man's alternative to Kamui
Cons:
One user
Kamui is better
No sniping
Limited: 1/5 Good luck pulling this and Itachi
Constructed: 2/5 Better options than this
Block: 2.25/5 Less options makes this a tad bit more
usable.
N. Jolly
X-XXX Ninja [EFFECT]
Tomorrow keeps getting closer, and it's going to
keep coming until it gets here, like a freaking
snake! Man, I am just out of it...
Today's card is Ninja. Now a lot of you know the
hype about Ninja, but some of you may not know it
yet. It has it's uses in a lot of decks, but let's
see it's stats, shall we:
TX HCX Element
Village/Gender/Rank/Some Keyword That'll Never Get
Used (Let's Say...Magician)/Game Effecting Keyword
Number/Number Smaller Number/Smaller Number CA:
Violence
Set Something or Other: It's in a pack
Looking over it's Keywords, it can fit into any
deck, which is always a plus. having Rank allows it
to use a lot of jutsu, and Keyword That'll Never Get
Used (Let's Say...Magician) has a lot of promise in
the future. For it's turn, it has pretty good
stats, but with most cards, Ninja's playability
relies on it's effect. So let's check that out,
shall we:
EFFECT
Valid (I think...): When this ninja enters play,
something happens.
Valid (Probably): When this ninja leaves play, you
become Sad.
Something is a really powerful effect for a put into
play effect, although it's balanced out with the
Sadness that you feel when it's removed from the
board. Without that, I'd say it was a broken card,
but it balances out quite nicely. It's a really
well designed card, and I'd like to see more cards
following it's example.
Limited: No/5 Most cards aren't great here, and this
is no different
Constructed: Yes/5 There's probably some broken
combo here that you can do, which makes this card
unfair. So run it, please?
Block: Maybe/5 It strikes a nice balance here which
I really like, so it's not a bad inclusion in any
deck
Art: Man, they really went out of their way to make
Ninja look really freaking cool! The new foil
design is just perfect, I can't want to get this
card!/5