Pojo's Naruto Card of the Day
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Beastly Mage
Zetsu
Sorry about the little hiatus, Naruto fans. I've
had one of those weekends.
Anywho, on to the reviews!
This version of Zetsu has a few interesting
things. First off, it's a turn 4 with 1 hand cost.
For a Jonin that's OK. He's got Ambush, so that
makes him better. He's easier to get than his first
version (the Cannibal RFG one). He's got the same
base stats as the first one, but... notice
something? He doesn't have the scratched-out Leaf
symbol like the first one!
OK, enough of that...
His effect is what makes him good for Earth
Decks. When he's out on the field, your opponent
can't put in play ANY Permanent Mission Cards. That
could make your opponent either get stuck, or
concentrate on getting rid of Zetsu. This effect, of
course, isn't valid. The second effect, on the other
hand, is valid. You can remove him from play and
discard one of your opponent's Permanent Mission
cards. He's good for Earth Decks that concentrate on
controlling the field as much as possible (and trust
me, with the Block format out, I've seen decks like
those).
Ratings:
Limited: 2/5 (hand cost kinda hurts him here)
Constructed: 3.5/5
Block: 3.5/5
Art: I think he just ate.../5
N. Jolly
N-716 Zetsu [THE MOST UNEXPECTED]
A good week, this should be. This isn't too
exciting, but tomorrow will be awesome with the
rage! RAGE! And in the meantime, I'm
thinking of match ups you'd all like to see on the
Sideboard. Hit me up with suggestions and such.
And I'm trying to get a team up vid with CCG1337,
at this point I'm looking for others to comment and
give suggestions to make my show better! It's the
MechieSomay channel, and I need your help to make it
great(er)! P.S. I did mess up the name of
yesterday's card, I apologize barely.
Today's card has some art that I really like, it's
our favorite worthless ninja, Zetsu! He's really
done nothing up to this point, but there he is, just
chilling, being two people...but let's check out his
stats for fun, shall we:
T4 HC1 Earth
Akatsuki | Rogue Ninja | Jonin | Male | Ambush
3/3 2/3 CA: ?
Set 16: Uncommon
This isn't a bad card, but I don't much care for it.
Akatsuki is nice for the upcoming promo,
Rogue...doesn't matter, Jonin is generally useful.
Male is nothing, and Ambush is pretty nice, but
this card's stats are sub par, especially for a
ninja with a hand cost. I think that is a little
overboard, not like the prior Zetsu's stats were
great for a T5. His Combat Attribute means nothing,
but for an uncommon, he's not horrible. But let's
check out his effect, shall we:
[THE MOST UNEXPECTED]
Your opponent cannot play any Permanent Mission
cards.
Valid: During your Mission Phase, you can remove
this Ninja from game. In that case, discard 1 of
your opponent's in-play Permanent Mission cards.
We're not at a point where counter missions aren't
played, so this first effect isn't horrible, despite
it's non valid state. But at this late a turn, it's
hard to think that a lot of counter missions would
be played when this card hits the board. His other
effect, while valid, feels way to expensive:
Removing him to get rid of a mission? Really? If
he didn't have the hand cost, it'd be an okay
ability. But dropping a card for him to enter play,
losing out of him to get rid of a mission, and you
can't even do it on your opponent's turn, which
would make this a halfway decent card.
This is the worst of the Akatsuki this set, with
Itachi taking #2, and our good friend Tobi standing
at the head of the mountain.
Limited: 1.5/5 Just not good...
Constructed: 2/5 It's a sideboard...a bad sideboard,
but a sideboard none the less
Block: 1.5/5 Less to hit here makes it a worse
cardArt: Can't sleep, Zetsu will eat me...can't
sleep, Zetsu will eat me.../5
ninja_
cupcakes
==============
3/9/10 N-716 Zetsu
==============
Today's card is everyone's favorite ubiquitous
Akatsuki member that's a plant, Zetsu. It's been
four sets since his last outing so let's see if he
has improved since his New (now Old) Chronicle
days...
Well, looking at his Entrance Cost, Hand Cost,
and stats, this card has major suckage. A turn 4
with only 3/3 and 2/3 is pretty low and having hand
cost is bad as well... Hopefully his effect is
redeeming to make the investment.
[The Most Unexpected]
Your opponent cannot play any Permanent Mission
cards.
Valid: During your Mission Phase, you can remove
this Ninja from game. In that case, discard 1 of
your opponent's in-play Permanent Mission cards.
His first effect is similar to Yamato
[Cautiousness], however, it only hits Permanent
Missions... unfortunately, this is not Valid which
sucks since he has decent injured stats. His second
effect, on the other hand, is Valid and is pretty
nice; You rfg him to discard a Permanent mission.
This can be used to remove "A New Squad" or "Symbol
of The Proud Clan" and other Permanent Missions that
have already been played before he was played.
Compared to the old Zetsu, this card falls a
little short IMO. While this one is one drop lower
and has semi-decent effects, the old one was a
possible 5/5, 4/5 ninja which made up for his weak
stats.
Limited: 1/5 Poor stats don't make up for the
hand cost
Constructed: 3/5 Good for sideboard as Mission Hate
Block: 3.25/5 Not as good since the other Zetsu is
still playable.