Pojo's Naruto Card of the Day
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Beastly Mage
Skeleton Key
Today's card brings us an exchange strategy. This
mission allows you to look at your opponent's Battle
Rewards, pick the ones you like, and move them to
your hand. That can be really good at times, since
sometimes what you need is there. Problem is (for
some) that you have to exchange those rewards you
picked out with cards from your hand. So, if I pick
out three rewards, I have to move three from my hand
to the BR Area. But, there's a few combos I can
think of with this card. The Shonen Jump promo
Naruto, for example, can allow you to move one BR to
your hand at random. Then there's a couple of
missions that, for no hand cost (since they are
Lightning and Fire), allow you to look at the BR's,
and deploy (not put in play) a Ninja that's in
there. This is one cool card for Earth, I must say.
Trigrams will leave the format when the shift
occurs...I'm starting to wonder how many subliminal
messages I can get into my reviews. Let's start (I
am your king!) easy, something kind of simple (I am
your king!), something cool.
Today's card is Skeleton Key, and this is kind of
a weird one. It's not really good, as it doesn't
pull you advantage and well...let's check out it's
stats, shall we:
Skeleton Key:
T:3 HC:1 Earth
Effect: Look at all the cards in your opponent's
Battle Reward area. Move any number of them to your
hand. In that case, move the same amount of cards
from your hand to your opponent's Battle Reward area
face down.
It really doesn't help you unless you're losing,
and it doesn't create advantage. I just don't like
it. With no hand cost, it'd be decent. With a hand
cost, it's super sucky.
Limited: 1/5 No
Constructed: 1/5 Still no
Block: 1/5
Art: Not nearly as good as Trigrams/5
Today's card is an interesting card for Earth; it
allows you to exchange cards in your hands with ones
in your opponent's Battle Rewards. While it is a
decent effect, there are just too many setbacks for
this card. The first one is that it relies on your
opponent to have a good amount of BRs so you can
find something good in there. The second is that
Earth has a lot of staple Missions so you may not
have room for this.
This card still has some redeeming features,
however. It can combo well with Exposing the
Hideout; just put your powerhouse in your opponent's
BRs then pop him out in the EoJ. The only downside
is if Exposing gets negated. Then you're screwed
since you lost your ninja.
Overall, this card is decent but Earth also has
better stuff. If you really like the effect however,
you can just run Momiji for a similar effect but it
lasts the whole game instead.
Limited: 1.5/5 Might be useful
Constructed: 2/5 Has uses, but there are better
options.
Block: 2.25/5 More viable since there are less Earth
Missions now but I still like Momiji over this.