Pojo's Naruto Card of the Day
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Beastly Mage
Orochimaru (Snake Form)
Today's card is one Super Rare version of
Orochimaru that many had been expecting up to its
release. The Snake form isn't as strong as the
regular Orochimaru, though it still has the Sannin
characteristic and Mental Power of 3. The reason
you'd want this guy on the field wouldn't be because
of his Stats, but because of his effect. At the
start of your turn, you select one Ninja on your
opponent's side that has an Entrance Cost lower than
Orochimaru's (not so difficult since he's a turn 6).
You remove Orochimaru, and get that Ninja to your
side. As an added bonus, that Ninja will get an
extra Characteristic: the "Orochimaru" name.
This card is good when wanting to nab a strong
Ninja, or even setting up the game for a big attack.
Though I see him more as Sideboard material for
Water.
Ratings:
Limited: 3/5
Constructed: 3/5
Block: 3/5
Art: I think he needs a comb.../5
Today's card is one of the more lackluster supers in
set 18. Snake Orochimaru's effect is decent, but it
is slow considering it is a six drop and the effect
kicks off the next turn. Stealing your opponent's
ninjas is still fun, however. Unfortunately, it is
not valid so if you sniped by jutsu, you have a
useless 4/3 ninja. While this card isn't terrible,
it also isn't spectacular. Kakuzu and Second Hokage
[Supremacy] are still the best six drops in the game
for water, but this is a viable option if you cannot
get the other two.