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Beastly Mage
Pain (Preta Path)
Welcome to another week of reviews!
Today's card is the Preta Path of Pain. This
version, like all Pains so far, requires a sacrifice
(remove from game one Ninja or Client that you have
in play). His effect is pretty situational. When
your Turn Marker is odd you can negate one Ninja
effect of Jutsu being played, but only during the
Exchange of Jutsu. If you've noticed the strategy
behind Pain decks at the moment they alter both
players' turn markers. Before you know it the Void
player will be at turn 8 when the other player is
still in turn 4 (or lower). Preta Path requires the
Marker be odd in order for his effect to activate.
Since he's a turn 3, that means you won't get to use
his effect until turn 5 at least. The negation
effect is good, but you have to know how to play it
to use it. The other stats (Rinnegan and Ambush
included) are pretty good for turn 3, so he could be
useful, but only in the Void Deck.
Ratings:
Limited: 1.5/5 (the Sacrifice could hurt a bit here)
Constructed: 2.5/5
Block: 3/5
Art: Trust me, he doesn't feel pain.../5
Today's card is one of the the most anticipated
cards in the game, one of the Six Paths of Pain.
This is the first version Preta Path, and for a
first card, he is rather decent. He can negate
Jutsus or ninja effects when your turn marker is
odd, so you can have a free easy negation, albeit an
inconsistent one. He has Sacrifice (a trend for all
of the Pain cards), which is the only downside to
this card. While he does have good stats and a good
effect, losing a ninja at turn three to play this
guy can really hurt your field presence, but cards
like Animal Path and Shino Aburame [Insect Warriors]
help curve around around this. While Pain (Preta
Path) isn't overwhelming, he is very useful in the
right deck and playable.