Pojo's Naruto Card of the Day
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Beastly Mage
Rashomon
This card is one that has seen a lot of play in
Water Decks. Rashomon can halve your opponent's
damage. An Outstanding Victory can become a Victory,
and an Outstanding Battle Reward can become a Battle
Reward. This can be done during any turn this Ninja
is healthy, once per turn. This effect doesn't see
that much play, though. The real reason Rashomon is
used is a defensive wall (which is odd, since the
Rashomon are gates). Being a turn 2 Ninja with 7/0 -
7/0 is pretty nice... as long as your remember that
these Ninjas can't be in teams AND can't attack.
Good for stalling, and buying you some time. Try it
and see!
Ratings:
Limited: 3/5
Constructed: 2/5
Block: 3/5
Art: You wanna knock that door?/5
Today's card is one of the more interesting ninjas
in the game, since it is more of a jutsu/inanimate
object than a ninja. For a turn two ninja, Rashomon
has 7/0 healthy and injured stats which make him
extremely powerful, but his effect prevents him from
attacking and being put on a team, so it balances
out. Its other effect allows you to lower the blow
of your opponent's Outstanding Victory or
Outstanding Battle Reward to regular Victory/Battle
Reward, but at the price of two water chakra. This
can help sometimes, but in playtesting, it was never
really that useful. Rashomon is pretty much another
Sea Monster (A non-attacking wall), but a little bit
slower with a cute effect. I would suggest Sea
Monster over this card since it is T0 and can
possibly attack as well as be on a team.
Pros:
-Massive healthy and injured combat for T2
-Somewhat good effect
- Ambush
Cons:
-First effect is not valid, considering its high
injured stats.
-First effect is somewhat expensive
- Cannot attack or be on a team
Limited: 3/5 Nice wall for this format.
Unlimited: 2/5
Block: 2.25/5