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Sasuke Uchiha (State 2)
[Power of the Curse Mark]
#N-934

Fangs of the Snake

Reviewed October 20, 2010

Average Card Rating

Limited: 1.75
Unlimited: 3.90
Block: 4.20

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Sasuke Uchiha (State 2)

This is one card that the present Water Decks just love. This Reinforcement allows the whole "running empty-handed" strategy to have a purpose. The only way to get this Sasuke out is by taking  a Sasuke you control that's turn 4 or more and sending him to your Chakra Area while your hand is empty (rather than remove him from play). While he's healthy and your hand is empty, none of your Water Ninjas are affected by your opponent's effects. His Valid effect gives him the "Jonin" characteristic, which can help. With killer stats like his, Mastery, and the amount of Jutsus Water has that can be used from the Chakra Area, this guy can become a true monster. Just remember to keep your hand empty...

Ratings:

Limited: 2/5 (kinda late-turn, depends on another Ninja to come out)
Constructed: 3/5
Block: 3.5/5
Art: Emo trying to hard to be Goth/5


ninja_
cupcakes
===========================================
N-934 Sasuke Uchiha (State 2) [Power of the Curse Mark]
===========================================

Today's card is probably the most talked about cards from set 18, Sasuke Uchiha (State 2). This card is pretty infamous since it can lead water into some very easy victories. For starters, you need to remove a Sasuke Uchiha with an EC of 4 or more to put this guy in play, however, the EC of this card must be met. In other words, you cannot play this card on T4, but on T6. (State 2) has massive 8/4, 6/2 stats, making him the most powerful reinforcement to date. Additionally, he has Mastery which is one of my favorite characteristics for any ninja. Let's look at his effects now.

To put him in play, you basically send a Sasuke Uchiha + EC of 4 or more to your chakra area while you have no cards in your hand to put him in play. While you have no cards in your hand, all of your Water ninjas are not affected by your opponent's cards. Remember how annoying [Overflowing Chakra] ninjas were back in the day? Well now you have a village full of them. Although this effect is not valid, you can just put in play another State 2 Sasuke by using your injured one as the requirement. My favorite combo with this card is him and Kakuzu from set 17. Who doesn't enjoy a ninja who cannot receive  damage or be affected by your opponent's cards? It's practically invincible, unless it is removed from play via reactive jutsus. The second effect gives this Jonin which is not too spectacular in Block format, but incredible in unlimited.

While this card is annoying, it can be easily countered by a few cards. Probably the easiest way of stopping this card without running Miroku is running Zetsu [Mysterious Nature]. Track Sasuke and then when your opponent draws on their next turn, Sasuke will lose his effect for as long as Zetsu is alive.

Pros:
-Incredible stats
-Reinforcement card, so it does not waste deck space and gives it virtually no disadvantage to running it in any water deck with a viable Sasuke.
-Godly Effect + Jonin
-Mastery

Cons:
-Requires you to have no hand, although this is not too bad with all of the "no hand" support water is getting.

Limited: 1.5/5 Possible, but difficult.
Unlimited: 4.75/5
Block: 4.75/5

 


 

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