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Kakuzu
(Souls Form)
[Threads of Ultimate Power]
#N-989 Reviewed October 22, 2010
Average
Card Rating
Limited: See Below
Unlimited: 4.25
Block: 4.50
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Kakuzu (Soul Form)
Today's card is an exclusive from the upcoming set
"Path of Pain". This Super Rare is a Reinforcement
version of Kakuzu. At turn 8, it's gonna take a
while for you to get him out (unless you're running
the "Void" deck, which will probably make you move
your turn marker up faster). Now, this guy requires
you to sacrifice Kakuzu plus two other Ninjas. For
those not familiar with the "Sacrifice" mechanic,
this gives a Ninja an extra entrance cost by
discarding the required amount of Ninjas from your
Village or Battlefield. This means that this guy,
though he doesn't have hand cost, he does have a
pretty high Sacrifice cost.
Some would ask if the cost is worth it for just one
Ninja.
I think it is. This guy has 2 Mental, Mastery, the
"Soul" Characteristic, INSANE stats in both Healthy
and Injured, and a Valid effect. When his team wins
any sort of Victory, your opponent must move
whatever is drawn at the start of the next turn to
the Chakra Area rather than having it up in the
hand. This could be useful for Chakra Control decks,
though one should be cautious when using this Kakuzu
against Hebi-Water decks (which allow you to run
empty-handed). I'm not sure how he'll do in Limited,
but he's gonna be a killer in Constructed. Try it
and see!
========================================
N-989 Kakuzu (Soul Form) [Threads of Multiple Power]
========================================
Today's card is sadly our last exclusive preview for
Set 18, however, we saved the best for last. I hope
you've been enjoying these previews as much as I've
had reviewing them. Now without further ado, here is
our Super Rare preview, Kakuzu (Soul Form).
Kakuzu (Soul Form) is one of the cards this set that
uses the new "Sacrifice" mechanic. Sacrifice is used
to put-in-play ninjas. You remove from game the
listed cards on the sacrifice to play the ninja,
similar to paying things like paying hand cost. So
far Kakuzu has the steepest cost for sacrifice yet
-- Kakuzu and two other ninja (the other Sacrifice
ninjas need just one ninja or a certain version of
themselves). With such a steep price, he has to be
good....
Stat-wise, Kakuzu has an incredible 8/4 healthy and
injured stats, making him the single strongest ninja
in the game so far. He has pretty mediocre
characteristics (other than Mastery), but now has
the interesting "Soul" characteristic, so he can use
"Searing Migraine". He still has "Stitch" combat
attribute, which still does nothing. Finally, he now
has a Fire symbol, which is irrelevant except maybe
for a possible Combination jutsu for him and the
souls later on. Now on to his effect.
Kakuzu's effect prevents your opponent from drawing
any cards the turn after his team wins any
victory... well sorta. Each time your opponent would
draw cards, the get sent to their chakra area
instead which can give them a massive chakra pool,
but it also severely hurts their hand. This effect
is devastating against any deck except no hand
water, but then again, even no hand decks might want
a card or two in their hand. His effect can cause
your opponent to leave him unblocked since they
might need to desperately draw during the next turn.
Additionally, this effect is valid, so it
compliments his great injured stats.
Because this card is a reinforcement, it might see
play since it does not hurt to run it in a deck with
Kakuzu. Unfortunately, it has entrance cost 8, so
getting him in play is hard. Personally, I like this
card even if it is slow. Having this guy out with 4
Souls of Kakuzu and Sasuke (State 2) out will pretty
much seal the game for you, other than the fact that
this combo is ridiculously slow. It's hard to say
whether this card is good or not. He probably won't
be played in most matches due to the current speed
of the format, but it does not hurt to run him
either, unless you absolutely don't want to run
Kakuzu. If you run Kakuzu in your deck, you might as
well throw this guy in your reinforcement deck. The
Sacrifice is high, but you can just off two useless
ninjas. Additionally, Kakuzu [MH] isn't too useful
after he's got the 4 Souls out (other than chakra
destruction), so this guy can make him more
relevant.
Pros:
-Godly stats
-Valid hand control effect
-Mastery
-Reinforcement
Cons:
-Turn 8
-Sacrifice requires two other ninjas
-Gives your opponent high amounts of chakra
(although Water shouldn't have too much trouble
getting rid of it.)
Limited: N/A Currently unplayable, unless there is a
Kakuzu in this set.
Unlimited: 4.5/5 I know his cons are high, but
getting him out late game will quickly change the
tide of the battle.
Block: 4.5/5