Pojo's Naruto Card of the Day
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Beastly Mage
Anbu Assault
This is one card that I'm really loving. Anbu
Assault makes surprising your opponent more fun than
it already is. This Mission works in a simple way:
if you didn't deploy (note that it says "deploy" and
not "put in play") any Ninjas this turn, at the end
of the turn you put an Anbu Coin on this card. While
this card has two or more of those coins you can
deploy Ninjas during the EoJ. This can be an
unexpected move for your opponent. Let's say you
skip on deployment during your turn, you end it and
it's now your opponent's turn. Your opponent
attacks, and you have two coins on this Mission.
Suddenly, a deployment. This card would work during
any EoJ, not just yours.
In limited this card can help, but it's even better
in constructed. I can see this card popping up on a
few decks, not just Dog and Anbu decks. Try it and
see!
Ratings:
Limited: 3/5
Constructed: 3/5
Block: 3.5/5
Art: They're the last thing you won't see.../5
Today we start up our set 21 preview week with an
interesting mission to go along with Fire's rush
theme... sort of. The first obvious downside of Anbu
Assault is that you cannot deploy a ninja for turn
turns, which is certainly a steep cost especially
early game. This downside can somewhat be avoided,
however, with cards like the new Anbu that puts
itself into play, without counting as a deploy. If
you can get two Anbu coins on the mission, without
your opponent completely wrecking your field, this
pay off is somewhat decent. Deploying during the
Exchange of Jutsu on your turn is kinda pointless
since it would be better to do so during your
mission phase, however, deploying during your
opponent's turn can quickly make up for the ninja
deficit your village has. Although you will
have a slow start, you can quickly amass a huge army
of ninjas in some situations. It's also good to have
in your hand if you don't draw ninjas with a perfect
curve.
My major issue with this mission though is that it
does not have built in protection from cards like
Shino [Parasite] or Friendship from Sorrow. Not
deploying two ninjas to only have your mission
destroyed will pretty much instantly lose you the
game.
Limited: 3/5 Not as mission hate here (at least so
far) and it is decent with the new Anbus.
Constructed: 2.5/5
Block: 2.5/5
That Guy
A Road of Silence: Anbu Assault
First off...I'll admit my bias towards Anbu ninja's:
These guys have to be the most interesting,
creative, and unique sub type amongst Anime
genre's....period. Their presence in the story
really brings the feeling of a complex society full
circle; always having an FBI like organization
taking care of what needs to be kept under wraps.
Now that my respect splurge is done I should review
our first card of this week, the silent and deadly
(NO PUN) Anbu Assault.
Turn 0 I like but the one hand cost I could live
without, though top decking this card or having it
in your opening hand will make that issue null and
void. If you didn't draw a turn 0 and just hate
mulligans you have a solution, though some will see
this card as excusing two turns of a poorly
constructed turn curve...but every duelist has had a
bad draw(s) at least once. Better yet once you have
two coins you can permanently deploy ninjas in the
heat of battle.
The Anbu deck will obviously love this card,
multiplying their numbers, but this cards uses won't
stop their and will probably be used by other
attributes and deck types as well; especially Chunin
and higher rank heavy decks who won't have their
combo's going off till later in the duel.
Constructed: 5/5 (1.Helpful,2.No
downside.,3.The surprise element.)
Limited: 5/5 (You might get unlucky and not get many
lower turn ninja's)
Block: 5/5 (While not all the old tools are
available, current format will thrive with this
promo)
Art: +A (I'm glad I can give an A once in a blue
moon...and that silhouette of a person in the sky in
the moonlight...that is them!)