Pojo's Naruto Card of the Day
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Beastly Mage
Dispatch of Anbu
Today's card is a doozy. It costs six colorless, but
the cost can be reduced by 1 for each Anbu Ninja you
have out. FYI: It's not the name, but the
characteristic. So, if you have three Ninjas with
the "Anbu" name, and three others with the "Anbu"
characteristic, this card can go for free. What does
this Jutsu do? It's quite simple, really. You pick
one Anbu Ninja from your discard pile, and put it in
play into the user's team (no user restriction) in
any position. This card can really spell "headache"
for your opponent. Reviving is painful enough, but
to do so with Ninjas that can swarm enough as it
is...
I wan three of this!!!
In Limited it can be helpful. There has been at
least one Anbu in the previews that has "Non-Unique"
in its effect (meaning there can be more than one of
him out). In Constructed this Jutsu is even better.
Try it and see!
Ratings:
Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: There's so many.../5
ninja_
cupcakes
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J-808 Dispatch of Anbu
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When I first saw this card, I hoped it would be a
reprint of the old Dispatch of Anbu. If you're a new
player and don't know what that ancient card did, it
allowed a player to put in play as many Anbus from
their deck/chakra area as they wanted too, and it
also broke the uniqueness rule for a mere three
chakra. Unfortunately (or fortunately), this card is
not quite as powerful.
The new Anbu rush jutsu is pretty lame in my
opinion. Six chakra for putting in play a ninja is
obviously not worth it, and getting its chakra cost
down will be quite difficult, unless you lucksack
and have three of the new Anbus in your hand.
Actually, this scenario isn't too unlikely with the
new "Make-Out Paradise", but even so, you are paying
three chakra to take only one Anbu to your hand.
Most Anbu ninjas are early/mid game ninjas and most
of the stronger ones don't fit well with Anbu decks.
The only good thing I see with this card is the
element of surprise this card adds to the EoJ,
similar to Exposing, albeit not as good. If the card
put in play two Anbus, or had an initial cost of 3
colorless (so it could possibly be free), it might
have been playable. Even so, this card is very
expensive for a mediocre effect.
Limited: 1/5 Too expensive here
Constructed: 1/5 Play the better Dispatch instead.
Block: 2/5 If Anbu gets some beefier ninjas, then
maybe.
That Guy
Talk About Strength in Numbers
Ahh yes.... Anbu week is something I could get used
to. If only we could spend more than five days
talking about this great organization, but for now
let's just enjoy the time we have reviewing
Dispatch of Anbu.
If any more blatant a jutsu could be it
would...well, it would be this card! Only effective
in an Anbu heavy deck Dispatch is allowing you to
play tricks with your dead Anbu ninja's. I wouldn't
exactly call this maneuver a surprise though, since
a more experienced player will catch on by the
second or third Anbu ninja appearing...think about
it: Not really a point to run just one Anbu, two is
the norm and three means your using Anbu ninja's for
a reason (besides them looking awesome). Luckily us
Anbu fanatics are rewarded for our deck building
dedication, with Dispatch lowering the cost by one
chakra per Anbu agent on field (including grave
too). So overall, unless you are dedicating more
space to Anbu agents or don't mind paying on average
three chakra for an Anbu ninja to come back to life
I wouldn't really recommend this card.
P.S. How ironic or "planned" is it that Anbu
(Foundation) is a smack in the face to this card!
Constructed: 4.5/5 (could only be for one purpose:
Anbu.....Anbu....Anbu)
Limited: ?/5 ( Probability of grabbing enough Anbu's
/ your luck)
Block: 4/5 (Only b/c not every Anbu in circulation
is available...though they have gotten better over
time)
Art: A++ (Anbu....Anbu...Anbu.....) or (Let's all
Play the Silent Game)